Mostra el registre d'ítem simple

dc.contributor.authorAndújar Gran, Carlos Antonio
dc.contributor.authorSaona Vázquez, Carlos Luis
dc.contributor.authorNavazo Álvaro, Isabel
dc.contributor.authorBrunet Crosa, Pere
dc.contributor.otherUniversitat Politècnica de Catalunya. Departament de Llenguatges i Sistemes Informàtics
dc.date.accessioned2010-12-31T10:52:05Z
dc.date.available2010-12-31T10:52:05Z
dc.date.created2000-12
dc.date.issued2000-12
dc.identifier.citationAndujar, C. [et al.]. Integrating occlusion culling and levels of detail through hardly-visible sets. "Computer graphics forum", Desembre 2000, vol. 19, núm. 3, p. 499-506.
dc.identifier.issn0167-7055
dc.identifier.urihttp://hdl.handle.net/2117/10862
dc.description.abstractOcclusion culling and level-of-detail rendering have become two powerful tools for accelerating the handling of very large models in real-time visualization applications. We present a framework that combines both techniques to improve rendering times. Classical occlusion culling algorithms compute potentially visible sets (PVS), which are supersets of the sets of visible polygons. The novelty of our approach is to estimate the degree of visibility of each object of the PVS using synthesized coarse occluders. This allows to arrange the objects of each PVS into several Hardly-Visible Sets (HVS) with similar occlusion degree. According to image accuracy and frame rate requirements, HVS provide a way to avoid sending to the graphics pipeline those objects whose pixel contribution is low due to partial occlusion. The image error can be bounded by the user at navigation time. On the other hand, as HVS offer a tighter estimation of the pixel contribution for each scene object, it can be used for a more convenient selection of the level-of-detail at which objects are rendered. In this paper, we describe the new framework technique, provide details of its implementation using a visibility octree as the chosen occlusion culling data structure and show some experimental results on the image quality.
dc.format.extent8 p.
dc.language.isoeng
dc.publisherNorth Holland
dc.subjectÀrees temàtiques de la UPC::Informàtica::Infografia
dc.subject.lcshInformation visualization
dc.subject.otherData visualisation
dc.subject.otherHidden feature removal
dc.subject.otherOctrees
dc.subject.otherReal-time systems
dc.subject.otherRendering (Computer graphics)
dc.subject.otherSet theory
dc.titleIntegrating occlusion culling and levels of detail through hardly-visible sets
dc.typeArticle
dc.subject.lemacVisualització de la informació
dc.subject.lemacInfografia tridimensional
dc.contributor.groupUniversitat Politècnica de Catalunya. MOVING - Grup de Recerca en Modelatge, Interacció i Visualització en Realitat Virtual
dc.identifier.doi10.1111/1467-8659.00442
dc.rights.accessRestricted access - publisher's policy
local.identifier.drac795808
dc.description.versionPostprint (published version)
local.citation.authorAndujar, C.; Saona , C.; Navazo, I.; Brunet, P.
local.citation.publicationNameComputer graphics forum
local.citation.volume19
local.citation.number3
local.citation.startingPage499
local.citation.endingPage506


Fitxers d'aquest items

Imatge en miniatura

Aquest ítem apareix a les col·leccions següents

Mostra el registre d'ítem simple