A gamification experience to improve engineering students' performance through motivation
View/Open
Cita com:
hdl:2117/105728
Document typeArticle
Defense date2017-06
PublisherOmniaScience
Rights accessOpen Access
Except where otherwise noted, content on this work
is licensed under a Creative Commons license
:
Attribution-NonCommercial-NoDerivs 3.0 Spain
Abstract
The students' lack of motivation is a usual problem. The students value more the obtention of the degree than the developing of competences and skills. In order to fight this, we developed a gamification's experience based on merits and leaderboards. The merits are linked to the attainment of skills and competences that students usually do not appreciate. During the year 2016, we are carrying out a pilot involving 950 students at the Graduate of Engineering in Computer Science at the Autonomous University of Barcelona (UAB)
CitationSánchez-Carmona, A.; Robles, S.; Pons, J. A gamification experience to improve engineering students' performance through motivation. "JOTSE: Journal of Technology and Science Education", Juny 2017, vol. 7, núm. 2, p. 150-161.
DLB-2000-2012
ISSN2013-6374
2014-5349
2014-5349
Files | Description | Size | Format | View |
---|---|---|---|---|
246-1523-1-PB.pdf | 433,2Kb | View/Open |