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dc.contributor.authorPelechano Gómez, Núria
dc.contributor.authorAllbeck, Jan M.
dc.contributor.otherUniversitat Politècnica de Catalunya. Departament de Ciències de la Computació
dc.date.accessioned2017-03-09T13:19:22Z
dc.date.available2017-03-09T13:19:22Z
dc.date.issued2016
dc.identifier.citationPelechano, N., Allbeck, J. Feeling crowded yet?: Crowd simulations for VR. A: IEEE Virtual Humans and Crowds for Immersive Environments. "2016 IEEE virtual humans and crowds for immersive environments (VHCIE)". Greenville, SC: Institute of Electrical and Electronics Engineers (IEEE), 2016, p. 17-21.
dc.identifier.isbn978-1-5090-0829-2
dc.identifier.urihttp://hdl.handle.net/2117/102206
dc.description.abstractWith advances in virtual reality technology and its multiple applications, the need for believable, immersive virtual environments is increasing. Even though current computer graphics methods allow us to develop highly realistic virtual worlds, the main element failing to enhance presence is autonomous groups of human inhabitants. A great number of crowd simulation techniques have emerged in the last decade, but critical details in the crowd's movements and appearance do not meet the standards necessary to convince VR participants that they are present in a real crowd. In this paper, we review recent advances in the creation of immersive virtual crowds and discuss areas that require further work to turn these simulations into more fully immersive and believable experiences.
dc.format.extent5 p.
dc.language.isoeng
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)
dc.subjectÀrees temàtiques de la UPC::Informàtica::Infografia
dc.subject.lcshVirtual reality
dc.subject.lcshCrowds -- Computer simulation
dc.subject.otherCrowd simulation
dc.subject.otherVR
dc.subject.otherImmersive virtual crowd
dc.titleFeeling crowded yet?: Crowd simulations for VR
dc.typeConference report
dc.subject.lemacRealitat virtual
dc.subject.lemacMultituds -- Simulació per ordinador
dc.contributor.groupUniversitat Politècnica de Catalunya. ViRVIG - Grup de Recerca en Visualització, Realitat Virtual i Interacció Gràfica
dc.identifier.doi10.1109/VHCIE.2016.7563568
dc.description.peerreviewedPeer Reviewed
dc.relation.publisherversionhttp://ieeexplore.ieee.org/document/7563568/?section=abstract
dc.rights.accessOpen Access
local.identifier.drac19033177
dc.description.versionPostprint (author's final draft)
local.citation.authorPelechano, N.; Allbeck, J.
local.citation.contributorIEEE Virtual Humans and Crowds for Immersive Environments
local.citation.pubplaceGreenville, SC
local.citation.publicationName2016 IEEE virtual humans and crowds for immersive environments (VHCIE)
local.citation.startingPage17
local.citation.endingPage21


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