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Parallel GPU collision computation in conformal warped space for surface detail haptic rendering
dc.contributor.author | Theoktisto Colmenares, Víctor Arturo |
dc.contributor.author | Fairén González, Marta |
dc.contributor.author | Navazo Álvaro, Isabel |
dc.contributor.other | Universitat Politècnica de Catalunya. Departament de Ciències de la Computació |
dc.date.accessioned | 2017-03-06T12:07:37Z |
dc.date.issued | 2016 |
dc.identifier.citation | Theoktisto, V., Fairén, M., Navazo, I. Parallel GPU collision computation in conformal warped space for surface detail haptic rendering. A: Congreso Internacional de Métodos Numéricos en Ingeniería y Ciencias Aplicadas. "Memorias del Congreso Internacional de Métodos Numéricos en Ingeniería y Ciencias Aplicadas, CIMENICS: Caracas, Venezuela, del 11 al 13 de julio de 2016". Baruta: Sociedad Venezolana de Métodos Numéricos en Ingeniería, 2016, p. TCA-63-TCA-74. |
dc.identifier.isbn | 978-980-7161-05-3 |
dc.identifier.uri | http://hdl.handle.net/2117/101968 |
dc.description.abstract | GPU for rendering accurate touch sensation in highly complex geometric models. An object’s geometry is covered completely by a connected mesh of edge-joined prismoids, while surface detail is encoded by an image-based approach in a special tangent space flat texture containing relief and surface normals values. Heights and normals within each prism are warped from object volume space to orthogonal tangent space, by means fast method for computing barycentric coordinates, and stored in a per-face sorted RGBA texture. Parallel computation is performed in GPU for many prisms at once. Applying a unified treatment of collision detection in conformal space from euclidean R3 (3D) to a higher dimensional conformal space R4;1 (5D), CUDA core kernels perform parallel real-time collision detection in GPU, with a haptic probe’s position vector without any bounding volume prefiltering, to identify which prisms of the object’s surface are being touched, and then map coordinates to tangent space, sampling relative surface height and normal from texture, for a final decision on whether the surface was hit. Results show throughput is increased between one and two orders of magnitude in collision benchmarks among known mesh models, computed in blind all vs. all manner, accurately colliding against 3D surface detail at high sampling rates without degrading touch sensation. |
dc.language.iso | eng |
dc.publisher | Sociedad Venezolana de Métodos Numéricos en Ingeniería |
dc.subject | Àrees temàtiques de la UPC::Informàtica::Infografia |
dc.subject | Àrees temàtiques de la UPC::Matemàtiques i estadística::Geometria::Geometria computacional |
dc.subject.lcsh | Three dimensional imaging |
dc.subject.other | Conformal geometry |
dc.subject.other | Collision detection |
dc.subject.other | GPU computing |
dc.subject.other | Cage warping |
dc.title | Parallel GPU collision computation in conformal warped space for surface detail haptic rendering |
dc.type | Conference report |
dc.subject.lemac | Infografia tridimensional |
dc.contributor.group | Universitat Politècnica de Catalunya. ViRVIG - Grup de Recerca en Visualització, Realitat Virtual i Interacció Gràfica |
dc.description.peerreviewed | Peer Reviewed |
dc.rights.access | Restricted access - publisher's policy |
local.identifier.drac | 19766167 |
dc.description.version | Postprint (published version) |
dc.date.lift | 10000-01-01 |
local.citation.author | Theoktisto, V.; Fairén, M.; Navazo, I. |
local.citation.contributor | Congreso Internacional de Métodos Numéricos en Ingeniería y Ciencias Aplicadas |
local.citation.pubplace | Baruta |
local.citation.publicationName | Memorias del Congreso Internacional de Métodos Numéricos en Ingeniería y Ciencias Aplicadas, CIMENICS: Caracas, Venezuela, del 11 al 13 de julio de 2016 |
local.citation.startingPage | TCA-63 |
local.citation.endingPage | TCA-74 |