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dc.contributor.authorHermosilla, Pedro
dc.contributor.authorVázquez Alcocer, Pere Pau
dc.contributor.otherUniversitat Politècnica de Catalunya. Departament de Llenguatges i Sistemes Informàtics
dc.date.accessioned2010-10-29T12:24:53Z
dc.date.available2010-10-29T12:24:53Z
dc.date.created2009
dc.date.issued2009
dc.identifier.citationHermosilla, P.; Vázquez, P. Single pass GPU stylized edges. A: Iberoamerican Symposium in Computer Graphics. "IV Iberoamerican Symposium in Computer Graphics". Isla Margarita: 2009, p. 47-54.
dc.identifier.urihttp://hdl.handle.net/2117/10062
dc.description.abstractSilhouette detection is a key issue in many non-photorealistic rendering algorithms. Silhouettes play an important role in shape recognition because they provide one of the main cues for figure-to-ground distinction. However, since silhouettes are view-dependent, they must be computed per frame. There has been a lot of research tailored to find an efficient way to do this in real time, although most algorithms require either a precomputation, and/or multiple rendering passes. In this paper we present an algorithm that is able to generate silhouettes in realtime by using the geometric shader stage. In contrast to other approaches, our silhouettes do not suffer from discontinuities. A second contribution is the definition of a continuous set of texture coordinates that allows us coherently texture the object, independently on the length and orientation of the edges. This texture coordinates are also robust to translation and does not produce sudden changes during rotation.
dc.format.extent8 p.
dc.language.isoeng
dc.subjectÀrees temàtiques de la UPC::Informàtica::Infografia
dc.subject.lcshTexture mapping
dc.subject.lcshThree-dimensional imaging
dc.subject.otherDisplay algorithms
dc.subject.otherColor, shading, shadowing and texture
dc.titleSingle pass GPU stylized edges
dc.typeConference report
dc.subject.lemacInfografia tridimensional -- Algorismes
dc.contributor.groupUniversitat Politècnica de Catalunya. MOVING - Grup de Recerca en Modelatge, Interacció i Visualització en Realitat Virtual
dc.rights.accessRestricted access - publisher's policy
local.identifier.drac2473601
dc.description.versionPostprint (published version)
local.citation.authorHermosilla, P.; Vázquez, P.
local.citation.contributorIberoamerican Symposium in Computer Graphics
local.citation.pubplaceIsla Margarita
local.citation.publicationNameIV Iberoamerican Symposium in Computer Graphics
local.citation.startingPage47
local.citation.endingPage54


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