Exploring virtual reality as a validation methodology

View/Open
Document typeConference report
Defense date2008-06-30
Publisher[s.n.]
Rights accessOpen Access
Abstract
Virtual environments can be used as a test bed for validation of human behavior simulation techniques since they place people within a simulated situation from an egocentric perspective. We propose level of presence achieved by a human in a virtual environment (VE) as a metric for virtual crowd behavior. Using experimental evidence from the presence literature and the results of a pilot experiment that we ran, we explore the egocentric features that a crowd simulation model should have in order to achieve high levels of presence.
CitationPelechano, N. Exploring virtual reality as a validation methodology. A: Jornadas sobre Realidad Virtual y Entornos Virtuales. "II Jornadas sobre Realidad Virtual y Entornos Virtuales". Albacete: [s.n.], 2008.
Files | Description | Size | Format | View |
---|---|---|---|---|
Validation Methodology.pdf | 293,7Kb | View/Open |
Except where otherwise noted, content on this work
is licensed under a Creative Commons license
:
Attribution-NonCommercial-NoDerivs 3.0 Spain