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Controlling individual agents in high-density crowd simulation

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Pelechano Gómez, NúriaMés informacióMés informacióMés informació
Allbeck, Jan
Badler, Norman
Document typeConference report
Defense date2007
Rights accessRestricted access - publisher's policy
All rights reserved. This work is protected by the corresponding intellectual and industrial property rights. Without prejudice to any existing legal exemptions, reproduction, distribution, public communication or transformation of this work are prohibited without permission of the copyright holder
Abstract
Simulating the motion of realistic, large, dense crowds of autonomous agents is still a challenge for the computer graphics community. Typical approaches either resemble particle simulations (where agents lack orientation controls) or are conservative in the range of human motion possible (agents lack psychological state and aren't allowed to 'push' each other). Our HiDAC system (for High-Density Autonomous Crowds) focuses on the problem of simulating the local motion and global wayfinding behaviors of crowds moving in a natural manner within dynamically changing virtual environments. By applying a combination of psychological and geometrical rules with a social and physical forces model, HiDAC exhibits a wide variety of emergent behaviors from agent line formation to pushing behavior and its consequences; relative to the current situation, personalities of the individuals and perceived social density.
CitationPelechano, N.; Allbeck, J.; Badler, N. Controlling individual agents in high-density crowd simulation. A: ACM SIGGRAPH/Eurographics symposium on Computer animation. "ACM SIGGRAPH / Eurographics Symposium on Computer Animation". California: 2007, p. 99-108. 
URIhttp://hdl.handle.net/2117/10044
ISBN978-1-59593-624-4
Publisher versionhttp://delivery.acm.org/10.1145/1280000/1272705/p99-pelechano.pdf?key1=1272705&key2=8666267621&coll=GUIDE&dl=GUIDE&CFID=78484136&CFTOKEN=48846782
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