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dc.contributor.authorBrunet Crosa, Pere
dc.contributor.authorPérez Vidal, Lluís
dc.date.accessioned2008-06-12T16:30:56Z
dc.date.available2008-06-12T16:30:56Z
dc.date.issued1984-09
dc.identifier.citationBrunet Crosa, Pere; Pérez Vidal, Lluis. "Smooth contour line construction with spline interpolation". Qüestiió. 1984, vol. 8, núm. 3
dc.identifier.issn0210-8054 (versió paper)
dc.identifier.urihttp://hdl.handle.net/2099/5575
dc.description.abstractContour maps are frequently used to represent three-dimensional surfaces from geographical applications or experimental results. In this paper two new algorithms for the generation and display of such contours are presented. The first of them uses local spline interpolation to obtain contour maps from data points in a rectangular mesh, whereas the other interpolates a set of irregular points through recursive subdivision of triangles. In both algorithms, precision of the contours can be adjusted by the user by means of a parameter. Results are presented and discussed.
dc.format.extentp. 133-144
dc.language.isoeng
dc.publisherUniversitat Politècnica de Barcelona. Centre de Càlcul
dc.rightsAttribution-NonCommercial-NoDerivs 2.5 Spain
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/2.5/es/
dc.subject.lcshAlgorithms
dc.subject.otherSurface representation
dc.subject.otherContour maps
dc.subject.otherSpline interpolation
dc.titleSmooth contour line construction with spline interpolation
dc.typeArticle
dc.subject.lemacAlgorismes
dc.description.peerreviewedPeer Reviewed
dc.subject.amsClassificació AMS::68 Computer science::68W Algorithms
dc.rights.accessOpen Access


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Except where otherwise noted, content on this work is licensed under a Creative Commons license: Attribution-NonCommercial-NoDerivs 2.5 Spain