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Appreciating speech through gaming
dc.contributor.author | Carreon, M. T. |
dc.contributor.author | Sadural, S. T. |
dc.date.accessioned | 2014-07-11T11:39:38Z |
dc.date.available | 2014-07-11T11:39:38Z |
dc.date.issued | 2014-07 |
dc.identifier.citation | Carreon, M. T.; Sadural, S. T. Appreciating speech through gaming. "Journal of accessibility and design for all", Juliol 2014, vol. 4, núm. 2, p. 94-103. |
dc.identifier.issn | 2013-7087 |
dc.identifier.uri | http://hdl.handle.net/2099/14952 |
dc.description.abstract | This paper discusses the Speech and Phoneme Recognition as an Educational Aid for the Deaf and Hearing Impaired (SPREAD) application and the ongoing research on its deployment as a tool for motivating deaf and hearing impaired students to learn and appreciate speech. This application uses the Sphinx-4 voice recognition system to analyze the vocalization of the student and provide prompt feedback on their pronunciation. The packaging of the application as an interactive game aims to provide additional motivation for the deaf and hearing impaired student through visual motivation for them to learn and appreciate speech. |
dc.format.extent | 10 |
dc.language.iso | eng |
dc.publisher | Càtedra d'Accessibilitat (CATAC) |
dc.subject | Àrees temàtiques de la UPC::Informàtica::Aplicacions de la informàtica |
dc.subject.lcsh | Speech perception |
dc.subject.lcsh | Hearing disorders |
dc.title | Appreciating speech through gaming |
dc.type | Article |
dc.subject.lemac | Parla, Sistemes de processament de la |
dc.description.peerreviewed | Peer Reviewed |
dc.rights.access | Open Access |
local.citation.author | Carreon, M. T.; Sadural, S. T. |
local.citation.publicationName | Journal of accessibility and design for all |
local.citation.volume | 4 |
local.citation.number | 2 |
local.citation.startingPage | 94 |
local.citation.endingPage | 103 |