Sumari

  • Agile development of a virtual reality cognitive assessment 

    Koenig, Sebastian T.; Krch, Denise; Chiaravalloti, Nancy; Lengenfelder, Jean; Nikelshpur, Olga; Lange, Belinda; DeLuca, John; Rizzo, Albert A. (Càtedra d'Accessibilitat (CATAC), 2014-07)
    Article
    Accés obert
    In recent years user-centered design, participatory design and agile development have seen much popularity in the field of software development. More specifically, applying these methods to user groups with cognitive and ...
  • Telerehabilitation for stroke patients: an overview of reviews 

    Turolla, Andrea (Càtedra d'Accessibilitat (CATAC), 2014-07)
    Article
    Accés obert
    Background: The increasing number of survivors following stroke events are enlightening new needs to guarantee appropriate care and quality of life support at home. A potential application of telemedicine is to provide ...
  • A kinematic game for stroke upper arm motor rehabilitation - a person centred approach 

    Broeren, Jurgen; Jalminger, Jonas; Johansson, Lars-Ake; Rydmark, Martin (Càtedra d'Accessibilitat (CATAC), 2014-07)
    Article
    Accés obert
    This report describes the possibilities of information and communication technology (ICT) in stroke care, addressing a person-centered care approach. Attention is paid to user involvement, design, videogames, and communication ...
  • Appreciating speech through gaming 

    Carreon, M. T.; Sadural, S. T. (Càtedra d'Accessibilitat (CATAC), 2014-07)
    Article
    Accés obert
    This paper discusses the Speech and Phoneme Recognition as an Educational Aid for the Deaf and Hearing Impaired (SPREAD) application and the ongoing research on its deployment as a tool for motivating deaf and hearing ...
  • Web-based home rehabilitation gaming system for balance training 

    Kachmar, Oleh; Kozyavkin, Volodymyr; Markelov, Vadim; Melnychuk, Vasyl; Kachmar, Bohdan (Càtedra d'Accessibilitat (CATAC), 2014-07)
    Article
    Accés obert
    Currently, most systems for virtual rehabilitation and motor training require quite complex and expensive hardware and can be used only in clinical settings. Now, a low-cost rehabilitation game training system has been ...
  • A virtual reality exposure therapy for PTSD patients controlled by a fuzzy logic system 

    Oliveira, F. M.; Lanzillotti, R. S.; Da Costa, R. M. E. M.; Gonçalves, R.; Ventura, P.; Carvalho, L. A. V. de (Càtedra d'Accessibilitat (CATAC), 2014-07)
    Article
    Accés obert
    This paper describes the main characteristics of two integrated systems that explore Virtual Reality technology and Fuzzy Logic to support and to control the assessment of people with Post-Traumatic Stress Disorder during ...
  • Camera-based software in rehabilitation/therapy intervention 

    Brooks, Anthony Lewis (Càtedra d'Accessibilitat (CATAC), 2014-07)
    Article
    Accés obert
    Use of an affordable, easily adaptable, ‘non-specific camera-based software’ that is rarely used in the field of rehabilitation is reported in a study with 91 participants over the duration of six workshop sessions. ...