Automatic and guided rigging of 3D characters

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Document typeMaster thesis
Date2008-06-25
Rights accessOpen Access
Abstract
The objective of this Master's Thesis is to provide modellers with a comprehen-
sive method of rigging, clothing and animation of virtual characters. Rigging
is the process of creating the necessary information for a static character to be
animated. It will be described in detail through the following chapters.
This chapter starts with a short introduction to the basics of 3D character
animation, its use in various fields and the diferent requirements that each of
these fields present with respect to the resulting animated virtual human, often
referred to as an 'avatar'. In addition, a description of the process of creating
avatars is given. Afterwards, the objective of this thesis is presented, as well as a
brief summary of the contributions made. The chapter finishes with an overview
of the rest of the chapters.
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