Augmented Reality user interface analysis in mobile devices
Visualitza/Obre
Estadístiques de LA Referencia / Recolecta
Inclou dades d'ús des de 2022
Cita com:
hdl:2099.1/22954
Tipus de documentProjecte Final de Màster Oficial
Data2014-07-03
Condicions d'accésAccés obert
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continguts d'aquesta obra estan subjectes a la llicència de Creative Commons
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Reconeixement-NoComercial-CompartirIgual 3.0 Espanya
Abstract
[ENGLISH] The presence of high-end phones in the telephony market, has allowed consumers to have access to the computational power of mobile smart-phone devices. Powerful processors, combined with cameras and ease of development encourage an increasing number of Augmented Reality (AR) researchers to adopt mobile smart-phones as AR platform. The same way, Augmented Reality on mobile devices has become increasingly popular for many applications, including search and location, tourism, and shopping. An interesting development platform for implementing an AR application is Unity 3D. Unity 3D has a powerful library that provides access to the integrated sensors in mobile devices. Implementation of an AR application that utilizes data from sensors of mobile phone device is the primary basis for this project. In late 2011, the API of Google maps stopped being free, this fact has prompted many developers looking for an API with the same features besides free, this option is OpenStreetMap, and the main objective of this thesis is the implementation of a Location-Based Augmented Reality application which in turn has a dedicated interface to mapping services. Finally, this thesis proposes to test the implemented application to analyze usage preferences between users to map services and location-based
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memoria.pdf | 4,002Mb | Visualitza/Obre |