Relighting the scene by finding the intrinsic images
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hdl:2099.1/20441
Document typeMaster thesis
Date2013-06-14
Rights accessOpen Access
Except where otherwise noted, content on this work
is licensed under a Creative Commons license
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Attribution-NonCommercial-NoDerivs 3.0 Spain
Abstract
In this project we will embed virtual objects in a real-life scene looking auto-
matically for the most realistic approach. Previous works have demonstrated
the lighting as the most important feature to achieve a better and more realistic
results. Moreover other researches that focus their works in which is
the best way to descompose or classify the lighting of any scene. In this project,
we have taken most of these concepts to begin our proposal. As a first step we
didn't wish to get the real lights features or even their locations, our first goal was
to relight the whole scene with a virtual light and do it in real-time.
Proposal. Therefore, our goal is to be able to taking a frame from an input
device (mostly Kinect), erase the current light conditions of the image to lately add
new ones that must be common with the virtual objects included as augmented
reality (AR). Create the new conditions will be done by setting up the virtual
lights into a 3D enviroment and then use a render to extract the lighting and add
it to the original image taken by the Kinect, all of it in real-time. The whole
process itself, presents many challenges that must be faced. A way to isolate the
lighting information from any image has to be find, the geometry of the scene or
at least some significant areas must be retrieved to interact as similar as possible
with the virtual lights and finally, a framework has to be developed to
achieve the real-time objective for the whole task.
DegreeMÀSTER UNIVERSITARI EN INTEL·LIGÈNCIA ARTIFICIAL (Pla 2009)
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