Introduction to the mobile application development with an example of a "PhraseBook app"

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Tutor / directorChristodoulopoulos, Fotis
Document typeMaster thesis (pre-Bologna period)
Date2010-11
Rights accessOpen Access
This work is protected by the corresponding intellectual and industrial property rights.
Except where otherwise noted, its contents are licensed under a Creative Commons license
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Attribution-NonCommercial-NoDerivs 3.0 Spain
Abstract
The aim of this project is to combine and apply the knowledge and experience
obtained along this master degree and try to create a market opportunity by
developing mobile applications for iPhone devices. The idea is not to become a full
time mobile developer but perhaps a passive player with some income stream. I am
well aware that the battle of mobile applications is brutal and some competitors are
way beyond the rest, with great capital behind them and with excellent programing
skills. Still the experience, the time invested along with hard work can only bring good
results. This effort may not be reflected in an overnight minor fortune, but its about
daring to compete, learn fast and adapt and show what your capable of.
The project arises as a curiosity to discover how mobile app are created, what it
takes to start building your own application, what do you need to know to develop one.
My inclination to start testing on Apple’s iPhone is because I currently own a MacBook
and an iPhone 4 device. I am familiar with the Mac environment and I have a
preference for Apple’s software, I also find the iPhone operating system quite
interesting and therefor I am curious to know what is behind its impressive
performance.
One of the most interesting things I find about this project is the set of skills you
need to have to start creating applications. You should be able not only to program what
your idea is about but also in designing what your idea is going to look like. A developer
must create the code that is going to be the backbone of the application and also he must
create all the graphic environment that is going to represent that code making it appealing
for the user. When thinking about what you are going to build you should as well think
about how it is going to be represented, like the colors, the orientation of the phone
whether it is going to be landscape or portrait, the buttons, the tab bars, sounds, video,
wether it is going to use internet connection or not. All this aspects have to be taken into
account at the same time you are trying to figure how to write down all that you want your
application to do. So you must combine your creativity and your technical skills to fulfill all
that you want your application to do.
SubjectsiPhone (Smartphone), Mobile communication systems, iPhone (Telèfon intel·ligent), Comunicacions mòbils, Sistemes de
DegreeENGINYERIA DE TELECOMUNICACIÓ (Pla 1992)
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