A critical analysis of human-subject experiments in virtual reality and 3D user interfaces

dc.contributor.authorAndújar Gran, Carlos Antonio
dc.contributor.authorBrunet Crosa, Pere
dc.contributor.groupUniversitat Politècnica de Catalunya. ViRVIG - Grup de Recerca en Visualització, Realitat Virtual i Interacció Gràfica
dc.contributor.otherUniversitat Politècnica de Catalunya. Departament de Ciències de la Computació
dc.date.accessioned2016-04-06T10:14:59Z
dc.date.available2016-12-31T01:30:15Z
dc.date.issued2015
dc.description.abstractThis paper is about the major peculiarities and difficulties we encounter when trying to validate research results in fields such as virtual reality (VR) and 3D user interfaces (3DUI). We review the steps in the empirical method and discuss a number of challenges when conducting human-subject experiments. These challenges include the number of independent variables to control to get useful findings, the within-subjects or between-subjects dilemma, hard-to-collect data, experimenter effects, ethical issues, and the lack of background in the community for proper statistical analysis and interpretation of the results. We show that experiments involving human-subjects hinder the adoption of traditional experimental principles (comparison, repeatability, reproducibility, justification and explanation) and propose some ideas to improve the reliability of findings in VR and 3DUI disciplines.
dc.description.peerreviewedPeer Reviewed
dc.description.versionPostprint (author's final draft)
dc.format.extent12 p.
dc.identifier.citationAndújar, C., Brunet, P. A critical analysis of human-subject experiments in virtual reality and 3D user interfaces. A: "Virtual realities: International Dagstuhl Seminar, Dagstuhl Castle, Germany, June 9-14, 2013: revised selected papers". Springer International Publishing, 2015, p. 79-90.
dc.identifier.doi10.1007/978-3-319-17043-5_5
dc.identifier.isbn978-3-319-17043-5
dc.identifier.urihttps://hdl.handle.net/2117/85282
dc.language.isoeng
dc.publisherSpringer International Publishing
dc.relation.publisherversionhttp://link.springer.com/chapter/10.1007%2F978-3-319-17043-5_5
dc.rights.accessOpen Access
dc.subjectÀrees temàtiques de la UPC::Informàtica::Intel·ligència artificial
dc.subjectÀrees temàtiques de la UPC::Informàtica::Sistemes d'informació::Interacció home-màquina
dc.subject.lcshThree-dimensional display systems
dc.subject.lcshUser interfaces (Computer systems)
dc.subject.lcshVirtual reality
dc.subject.lemacVisualització tridimensional (Informàtica)
dc.subject.lemacInterfícies d'usuari (Informàtica)
dc.subject.lemacRealitat virtual
dc.subject.otherExperimentation
dc.subject.other3D user interfaces
dc.titleA critical analysis of human-subject experiments in virtual reality and 3D user interfaces
dc.typePart of book or chapter of book
dspace.entity.typePublication
local.citation.authorAndújar, C.; Brunet, P.
local.citation.endingPage90
local.citation.publicationNameVirtual realities: International Dagstuhl Seminar, Dagstuhl Castle, Germany, June 9-14, 2013: revised selected papers
local.citation.startingPage79
local.identifier.drac17549919

Fitxers

Paquet original

Mostrant 1 - 1 de 1
Carregant...
Miniatura
Nom:
Springer-paper.pdf
Mida:
458.53 KB
Format:
Adobe Portable Document Format