Adjusting animation rings to human-like 3D models

dc.contributor.authorRamírez, Jorge E.
dc.contributor.authorSusín Sánchez, Antonio
dc.contributor.authorLligadas Rodríguez, Xavier
dc.contributor.groupUniversitat Politècnica de Catalunya. MOVING - Grup de Recerca en Modelatge, Interacció i Visualització en Realitat Virtual
dc.contributor.otherUniversitat Politècnica de Catalunya. Departament de Matemàtica Aplicada I
dc.date.accessioned2011-02-15T10:48:48Z
dc.date.available2011-02-15T10:48:48Z
dc.date.created2010
dc.date.issued2010
dc.description.abstractIn the animation process of a human-like 3D model, a skeleton must be specified to define the model’s surface deformation of its limbs. Nowadays the skeleton specification is hand made and very time consuming task. In this paper we propose a novel semi-automatic method for rigging a 3D model in an arbitrary pose using a skeleton defined in an animation datafile with no specific initial pose. First a skeleton is extracted from the voxelizated model, this skeleton is refined and transformed into a tree-data structure. Because the 3D model can be in an arbitrary pose, user interaction is required to select the five limbs correspondence (head, hands and feet), and finally a skeleton taken from an animation data file or a external source is adjusted to the geometric skeleton.
dc.description.peerreviewedPeer Reviewed
dc.description.versionPostprint (published version)
dc.format.extent10 p.
dc.identifier.citationRamírez, J.; Susín, A.; Lligadas, X. Adjusting animation rings to human-like 3D models. "Lecture notes in computer science", 2010, vol. 6169, núm. AMDO 2010, p. 300-309.
dc.identifier.doi10.1007/978-3-642-14061-7_29
dc.identifier.issn0302-9743
dc.identifier.urihttps://hdl.handle.net/2117/11378
dc.language.isoeng
dc.relation.publisherversionhttp://www.springerlink.com/content/484070lx163q6137/
dc.rights.accessRestricted access - publisher's policy
dc.subjectÀrees temàtiques de la UPC::Informàtica::Infografia
dc.subject.lcshComputer animation
dc.subject.lcsh3D computer graphics
dc.subject.lcshSkeleton driven animation
dc.subject.lcshSkeletonization
dc.subject.lemacInfografia tridimensional
dc.subject.otherAnimation
dc.subject.otherSkeleton driven animation
dc.subject.otherRig adjustment
dc.subject.otherThinning
dc.subject.otherVoxelization
dc.subject.otherSkinning
dc.titleAdjusting animation rings to human-like 3D models
dc.typeArticle
dspace.entity.typePublication
local.citation.authorRamírez, J.; Susín, A.; Lligadas, X.
local.citation.endingPage309
local.citation.numberAMDO 2010
local.citation.publicationNameLecture notes in computer science
local.citation.startingPage300
local.citation.volume6169
local.identifier.drac4995120

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