Single pass GPU stylized edges
| dc.contributor.author | Hermosilla, Pedro |
| dc.contributor.author | Vázquez Alcocer, Pere Pau |
| dc.contributor.group | Universitat Politècnica de Catalunya. MOVING - Grup de Recerca en Modelatge, Interacció i Visualització en Realitat Virtual |
| dc.contributor.other | Universitat Politècnica de Catalunya. Departament de Llenguatges i Sistemes Informàtics |
| dc.date.accessioned | 2010-10-29T12:24:53Z |
| dc.date.available | 2010-10-29T12:24:53Z |
| dc.date.created | 2009 |
| dc.date.issued | 2009 |
| dc.description.abstract | Silhouette detection is a key issue in many non-photorealistic rendering algorithms. Silhouettes play an important role in shape recognition because they provide one of the main cues for figure-to-ground distinction. However, since silhouettes are view-dependent, they must be computed per frame. There has been a lot of research tailored to find an efficient way to do this in real time, although most algorithms require either a precomputation, and/or multiple rendering passes. In this paper we present an algorithm that is able to generate silhouettes in realtime by using the geometric shader stage. In contrast to other approaches, our silhouettes do not suffer from discontinuities. A second contribution is the definition of a continuous set of texture coordinates that allows us coherently texture the object, independently on the length and orientation of the edges. This texture coordinates are also robust to translation and does not produce sudden changes during rotation. |
| dc.description.version | Postprint (published version) |
| dc.format.extent | 8 p. |
| dc.identifier.citation | Hermosilla, P.; Vázquez, P. Single pass GPU stylized edges. A: Iberoamerican Symposium in Computer Graphics. "IV Iberoamerican Symposium in Computer Graphics". Isla Margarita: 2009, p. 47-54. |
| dc.identifier.uri | https://hdl.handle.net/2117/10062 |
| dc.language.iso | eng |
| dc.rights.access | Restricted access - publisher's policy |
| dc.subject | Àrees temàtiques de la UPC::Informàtica::Infografia |
| dc.subject.lcsh | Texture mapping |
| dc.subject.lcsh | Three-dimensional imaging |
| dc.subject.lemac | Infografia tridimensional -- Algorismes |
| dc.subject.other | Display algorithms |
| dc.subject.other | Color, shading, shadowing and texture |
| dc.title | Single pass GPU stylized edges |
| dc.type | Conference report |
| dspace.entity.type | Publication |
| local.citation.author | Hermosilla, P.; Vázquez, P. |
| local.citation.contributor | Iberoamerican Symposium in Computer Graphics |
| local.citation.endingPage | 54 |
| local.citation.publicationName | IV Iberoamerican Symposium in Computer Graphics |
| local.citation.pubplace | Isla Margarita |
| local.citation.startingPage | 47 |
| local.identifier.drac | 2473601 |
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