Simulation of mechanical weathering for modeling rocky terrains
Títol de la revista
ISSN de la revista
Títol del volum
Autors
Correu electrònic de l'autor
Tutor / director
Tribunal avaluador
Realitzat a/amb
Tipus de document
Data
Condicions d'accés
Llicència
Publicacions relacionades
Datasets relacionats
Projecte CCD
Abstract
Synthetic terrains play a vital role in various applications, including entertainment, training, and simulation. While significant progress has been made in terrain generation, existing methods often focus on large-scale features, relying on 2D elevation maps to model them. However, rocky terrains like those found in alpine environments have many detail features like sharp ridges, loose blocks or overhangs that are poorly represented in this maps, so it is common to model them using textures. Instead, in this project, we aim to generate plausible rocky geometry on top of existing 3D models. We propose a method based on a simplified simulation of mechanical erosion processes commonly found in high altitude terrains such as percolation and freeze-thaw weathering. The process can be controlled through a series of intuitive parameters and its iterative nature lets an artist apply it multiple times until sufficient erosion is achieved. Additionally, we developed an artist-friendly tool integrated as add-on into Blender, which is a widely used 3D modeling software. This rich integration streamlines their workflow, eliminating the need for external applications and facilitating direct interaction with the model geometry before and after the simulated erosion.



