Now showing items 1-20 of 199

    • A decalogue to designing time loops in video games 

      Pavon Llop, Marc (Universitat Politècnica de Catalunya, 2023-07-10)
      Bachelor thesis
      Open Access
      Games have a history of repetition, from the days at the arcade where death meant meeting a paywall or restarting another day. To the first home consoles with short but difficult games where players restarted over and ...
    • A guide to procedural terrain generation in Unity 3D 

      Pujol Cervià, Iuri (Universitat Politècnica de Catalunya, 2023-10-31)
      Bachelor thesis
      Open Access
      This project proposes the creation of a procedural terrain that can be used either in video games or other multimedia projects with Unity 3D. This is meant to be done through the use of a didactic guide for all those ...
    • Abaddon 

      Garcia Hernando, Rafael (Universitat Politècnica de Catalunya, 2013)
      Master thesis (pre-Bologna period)
      Open Access
      The project is called Abaddon, which was developed in team at the Glyndwr University. The team name is called Celestial, a group of four students. The team has an external student from the Art department of the university ...
    • Abstract design methodologies: non-euclidean and extrinsic design 

      Adell Mill, Jan (Universitat Politècnica de Catalunya, 2022-07-12)
      Bachelor thesis
      Open Access
      This thesis is aimed at the study and practical reproduction of video game design methodologies which, as it stands today, are ambiguous in their classification or without a general consensus in their use. Specifically, ...
    • Adaptación de un videojuego para su uso como entorno de entrenamiento de agentes con capacidades de coordinación 

      Sancho-Tello Bayarri, Xavier (Universitat Politècnica de Catalunya, 2023-05-17)
      Bachelor thesis
      Open Access
      En este proyecto se ha realizado una búsqueda en ocho entornos que se consideraron aptos para el entrenamiento de agentes que utilicen algoritmos de aprendizaje por refuerzo en misiones de coordinación y se han analizado ...
    • Aeternum: a trading card game with augmented reality 

      Garriga de la Mota, Carles (Universitat Politècnica de Catalunya, 2023-10-09)
      Bachelor thesis
      Open Access
      This Bachelor’s Thesis explores the fusion of traditional Trading Card Games with Augmented Reality technology, primarily focusing on the Aeternum TCG. The project’s aim is to improve the learning experience of new players ...
    • Aetherius: Real-Time Volumetric Cloud Generation Tool for Unity 

      Pérez Martín, Oscar (Universitat Politècnica de Catalunya, 2022-07-12)
      Bachelor thesis
      Open Access
      This thesis describes the development of Aetherius, a Unity tool which can generate and visualize virtually endless and unique cloudscapes in real-time dynamically; The resulting tool can be used in videogames to easily ...
    • AJAW: diseño y prototipo de videojuego basado en la cultura maya 

      Ruiz Giménez, Francisco (Universitat Politècnica de Catalunya, 2019-09-24)
      Bachelor thesis
      Open Access
      Este trabajo consiste en la producción de un documento de diseño y de un prototipo donde se muestran los elementos principales del mismo, dando especial atención al propio diseño del videojuego. Por otro lado, también se ...
    • Anàlisi dels mecanismes narratius del videojoc 

      Nunes Puig-Sureda, Jordi (Universitat Politècnica de Catalunya, 2019-09-25)
      Bachelor thesis
      Open Access
      El meu Treball Final Grau és una anàlisi dels mecanismes narratius del videojoc. Per fer-ho, primer faré una recerca de quin és l’estat de l’art de la narrativa en general i de l’audiovisual en particular. Aprofundiré en ...
    • Análisis e implementación del estado de flujo ("la Zona") en los videojuegos 

      Juan Santos, Pol (Universitat Politècnica de Catalunya, 2022-07-13)
      Bachelor thesis
      Open Access
    • Aplicación gráfica para Android: simulación de Air Race 

      Pereiras Bernárdez, Elías (Universitat Politècnica de Catalunya, 2012-06-25)
      Master thesis (pre-Bologna period)
      Open Access
      Videojuego de simulación aérea acrobática, similar a una Red Bull Air Race, realizado en OpenGL ES, para el S.O. Android. Se debe pilotar el avión para superar unos ciertos obstáculos en el menor tiempo posible. El manejo ...
    • Artificial neural networks: technology & adaptation to a Unity3D toolset 

      Olivé Rubio, Pau (Universitat Politècnica de Catalunya, 2019-07-22)
      Bachelor thesis
      Open Access
      Estudi sobre la naturalesa de les Xarxes Neuronals i la seva aplicació en Inteligencies Artificials, especialment en videojocs i la seva integració a través d'una eina en Unity3D amb demostracions del seu ús a través ...
    • Audiophysic simulation library for video games [NoPhysicsLibrary] 

      Buxeda Sardans, Martí (Universitat Politècnica de Catalunya, 2023-07-14)
      Bachelor thesis
      Open Access
      Nowadays, sound designers must hard-code any acoustic effect in their video game, because there is not any module that automatizes the real audio behavior depending on the physical environment. That is what NoPhysicsLibrary ...
    • BeEngine: 2D Game Engine 

      Sunyer Caldú, Guillem (Universitat Politècnica de Catalunya, 2019-07-22)
      Bachelor thesis
      Open Access
      This document contains the description of the development of a C++ game engine named BeEngine, as the final university project. The engine is focused on 2D game development and aims to provide all the necessary components ...
    • Beezy, a gamified project management tool 

      Hitz Martínez, Paula (Universitat Politècnica de Catalunya, 2023-10-17)
      Bachelor thesis
      Open Access
      In today’s fast-paced business world, companies struggle to manage their projects effectively without suffering the negative effects of excessive workloads and deadline pressures. In order for teams to effectively ...
    • Beezy, a Gamified Project Management Tool 

      Hernández Poll, Irene (Universitat Politècnica de Catalunya, 2023-10-17)
      Bachelor thesis
      Open Access
      Within the field of project management, conventional tools often lack elements capable of engaging and motivating users. They can lead to negative experiences, resulting in unproductive and inefficient teams. To address ...
    • Behavior tree library 

      Travila Cuadrado, Guillem (Universitat Politècnica de Catalunya, 2018-07-17)
      Bachelor thesis
      Open Access
      Behavior tree popularity has grown in video game AI, however there is not any library in C/C++ that is not engine-dependant, has a visual editor and a visual debugger. Through a set of weekly milestones and with the help ...
    • Blank(null): una historia interactiva en HTML5 

      Pradas Di Liscia, Guillermo (Universitat Politècnica de Catalunya, 2017-07-14)
      Bachelor thesis
      Open Access
      The project’s name is “blank null”, it’s set to be an online interactive story / videogame in which the player helps a character. The story starts with the player obtaining a link for a website called “the void of secrets” ...
    • Captura de movimientos para animación de multitudes en Realidad Virtual 

      Gómez Ochoa De Retana, Alejandro (Universitat Politècnica de Catalunya, 2023-06-30)
      Master thesis
      Open Access
      La animación de grandes multitudes de personas se ha convertido en un aspecto esencial en el desarrollo de videojuegos debido a su importancia para crear entornos virtuales realistas. Tradicionalmente estas animaciones se ...
    • Chambers of Elrankat: ARPG game prototype skill and item interaction system 

      Pareja Piñol, Joan (Universitat Politècnica de Catalunya, 2019-07-14)
      Bachelor thesis
      Open Access
      The aim of this project is to create a game prototype for a diablo-like game. The focus of this prototype is in the skill and itemization system, it searches to create a skill system that allows the player to change the ...