Now showing items 1-20 of 279

    • 360 graus de música 

      Pla Alonso, Oriol (Universitat Politècnica de Catalunya, 2016-09-11)
      Bachelor thesis
      Open Access
      Aquest es un projecte en el que s’ha realitzat un videoclip d’una cançó de música electrònica experimental. El videoclip es un vídeo en 360º realitzat amb programes per a crear entorns 3D. Es buscava crear una experiència ...
    • 3D Face and Object Reconstruction for Mobile Applications 

      Irurueta Carro, Alberto (Universitat Politècnica de Catalunya, 2010)
      Master thesis
      Restricted access - author's decision
      Covenantee:   Visual Engineering
      The purpose of this document is to develop a 3D reconstruction algorithm for fixed scenes containing opaque objects with Lambertian surfaces
    • 3D Indoor Scene Generation & Manipulation from 2D Images 

      Benitez Marin, Javier Daniel (Universitat Politècnica de Catalunya, 2022-07-04)
      Bachelor thesis
      Restricted access - confidentiality agreement
      Scene reconstruction is the process of reconstructing a digital version of a real world object or environment from pictures or scans of the object. Over the last years, we have experienced growing interest for this task ...
    • 3D modelling of the Danube river and the floods during March and April of 2006 in Nagymaros and Szob 

      Marco Figuera, Ramiro (Universitat Politècnica de Catalunya, 2010-12-07)
      Master thesis (pre-Bologna period)
      Restricted access - author's decision
      Covenantee:   Eötvös Loránd Tudományegyetem
    • 3D modelling of transversal grates comparison of numerical result with experimental data 

      Paindelli, Andrea (Universitat Politècnica de Catalunya, 2017-06)
      Master thesis
      Restricted access - author's decision
      The full scale (1:1) test platform located at the UPC (Universitat Politècnica de Catalunya) allows us to reproduce the local runoff process and the study of inlet grates or other types of capture systems. Over the last ...
    • 3D Optical microscopy for “ex-vivo” whole brain imaging 

      Vazquez Quintian, Angela (Universitat Politècnica de Catalunya, 2010)
      Master thesis
      Open Access
      The work presented in this paper focuses in understanding a light sheet microscope. Light sheet microscopy consists in a thin sheet of light which illuminates the observed sample in the plane orthogonal to the objective, ...
    • 3D point cloud video segmentation based on interaction analysis 

      Lin, Xiao; Casas Pla, Josep Ramon; Pardàs Feliu, Montse (Springer, 2016)
      Conference lecture
      Open Access
      Given the widespread availability of point cloud data from consumer depth sensors, 3D segmentation becomes a promising building block for high level applications such as scene understanding and interaction analysis. It ...
    • 3D point cloud video segmentation based on interaction analysis 

      Lin, Xiao; Casas Pla, Josep Ramon; Pardàs Feliu, Montse (Springer, 2016-11-24)
      Part of book or chapter of book
      Open Access
      Given the widespread availability of point cloud data from consumer depth sensors, 3D segmentation becomes a promising building block for high level applications such as scene understanding and interaction analysis. It ...
    • 3D point cloud video segmentation oriented to the analysis of interactions 

      Lin, Xiao; Casas Pla, Josep Ramon; Pardàs Feliu, Montse (Institute of Electrical and Electronics Engineers (IEEE), 2016)
      Conference lecture
      Open Access
      Given the widespread availability of point cloud data from consumer depth sensors, 3D point cloud segmentation becomes a promising building block for high level applications such as scene understanding and interaction ...
    • 3D reconstruction using video sequence & implementation of free view video player embedded in web browser 

      Mirza, Tahir Ahmed (Universitat Politècnica de Catalunya, 2009-09-16)
      Master thesis
      Open Access
      In computer vision, the process of 3D reconstruction consists of rebuilding a 3D scene from a set of images. The frames (images) can be extracted from a video sequence to reconstruct the captured scene. This research study ...
    • 3D scene reconstruction and understanding from single shot pictures 

      García González, Alfredo (Universitat Politècnica de Catalunya, 2012-09)
      Master thesis
      Open Access
      Augmented reality mixes computer generated graphics with real imaging using computer vision techniques. However, nowadays, augmented reality is still a very young field of research, and its applications usually involve ...
    • 3D shape from multi-camera views by error projection minimization 

      Haro, Gloria; Pardàs Feliu, Montse (2010)
      Conference report
      Open Access
      Traditional shape from silhouette methods compute the 3D shape as the intersection of the back-projected silhouettes in the 3D space, the so called visual hull. However, silhouettes that have been obtained with background ...
    • A comprehensive guide to create a horror character for VR 

      Via Porcar, Oriol (Universitat Politècnica de Catalunya, 2024-10-04)
      Bachelor thesis
      Open Access
      For this project I have decided to reach to several aspects of character creation to implementation in to a video game, also, I will write about several fundamental aspects of character creations, such as how to make a ...
    • A framework for rendering, simulation and animation of crowds 

      Pelechano Gómez, Núria; Spanlang, Bernhard; Beacco Porres, Alejandro (2009)
      Conference report
      Restricted access - publisher's policy
      Real-time crowd simulation for virtual environment applications requires not only navigation and locomotion in large environments while avoiding obstacles and agents, but also rendering high quality 3D fully articulated ...
    • A guide to procedural terrain generation in Unity 3D 

      Pujol Cervià, Iuri (Universitat Politècnica de Catalunya, 2023-10-31)
      Bachelor thesis
      Open Access
      This project proposes the creation of a procedural terrain that can be used either in video games or other multimedia projects with Unity 3D. This is meant to be done through the use of a didactic guide for all those ...
    • A hybrid rugosity mesostructure (HRM) for faster rendering of fine haptic detail 

      Theoktisto, Víctor; Fairén González, Marta; Navazo Álvaro, Isabel (2009)
      Conference report
      Restricted access - publisher's policy
      We propose a faster method for surface haptic rendering using image-based Hybrid Rugosity Mesostructures (HRMs), paired maps with per-face height eld displacements and normalmaps, which are layered on top of a much decimated ...
    • A Million to Scratch: 3D animated short film 

      Serrano Marina, Júlia (Universitat Politècnica de Catalunya, 2024-07-09)
      Bachelor thesis
      Open Access
      Animation has been a popular genre since the late 1930s and, over the years, it has shifted the medium from traditional hand-drawn 2D animation to 3D animation, or computer generated. This thesis, firstly, analyses how ...
    • A near field 3D radar imaging technique 

      Broquetas Ibars, Antoni (Institute of Electrical and Electronics Engineers (IEEE), 1993)
      Conference report
      Open Access
      The paper presents an algorithm which recovers a 3D reflectivity image of a target from near-field scattering measurements. Spherical wave nearfield illumination is used, in order to avoid a costly compact range installation ...
    • A parametric-space-based scan-line algorithm for rendering of bicubic surfaces 

      Pueyo Sánchez, Xavier; Brunet Crosa, Pere (1987)
      Article
      Open Access
      A novel scan-line algorithm for displaying bicubic surfaces is presented. Patches are decomposed on regions of constant sign of the z component of the normal before the scan process. Most of the computations are done in ...
    • A platform for developing and fine tuning adaptive 3D navigation techniques for the immersive web 

      Kamal, Ahmed; Andújar Gran, Carlos Antonio (Association for Computing Machinery (ACM), 2021)
      Conference report
      Open Access
      Navigating through a virtual environment is one of the major user tasks in the 3D web. Although hundreds of interaction techniques have been proposed to navigate through 3D scenes in desktop, mobile and VR headset systems, ...