Now showing items 1-3 of 3

    • Navigating virtual reality by thought: What is it like? 

      Friedman, Doron; Leeb, Robert; Guger, Christoph; Steed, Anthony; Pfurtscheller, Gert; Slater, Melvyn (2007-02)
      Article
      Restricted access - publisher's policy
      We have set up a brain-computer interface (BCI) to be used as an input device to a highly immersive virtual reality CAVE-like system. We have carried out two navigation experiments: three subjects were required to rotate ...
    • The Rocketbox library and the utility of freely available rigged avatars 

      Gonzalez-Franco, Mar; Ofek, Eyal; Pan, Ye; Antley, Angus; Steed, Anthony; Spanlang, Bernhard; Maselli, Antonella; Banakou, Domna; Pelechano Gómez, Núria; Orts-Escolano, Sergio; Orvalho, Veronica; Trutoiu, Laura; Wójcik, Markus; Sanchez-Vives, Maria V.; Bailenson, Jeremy; Slater, Mel; Lanier, Jaron (2020-11-03)
      Article
      Open Access
      As part of the open sourcing of the Microsoft Rocketbox avatar library for research and academic purposes, here we discuss the importance of rigged avatars for the Virtual and Augmented Reality (VR, AR) research community. ...
    • Understanding and realizing presence in the Presenccia Project 

      Bernardet, Ulysses; Verschure, Paul; Sánchez-Vives, Maria V.; Reiner, Miriam; Slater, Melvyn; Frisoli, Antonio; Tecchia, Franco; Guger, Christoph; Lotto, Beau; Steed, Anthony; Pfurtscheller, Gert; Leeb, Robert (2009)
      Article
      Open Access
      People who experience an immersive VR system usually report feeling as if they were really in the displayed virtual situation, and can often be observed behaving in accordance with that feeling, even though they know that ...