Now showing items 1-5 of 5

  • Coupling camera-tracked humans with a simulated virtual crowd 

    Rivalcoba, Jorge Ivan; De Gyves, Oriam; Rudomin, Isaac; Pelechano Gómez, Núria (SciTePress, 2014)
    Conference report
    Open Access
    Our objective with this paper is to show how we can couple a group of real people and a simulated crowd of virtual humans. We attach group behaviors to the simulated humans to get a plausible reaction to real people. We ...
  • Crowd simulation and visualization 

    Perez, Hugo; Rudomin, Isaac; Ayguadé Parra, Eduard; Hernandez, Benjamin; Espinosa-Oviedo, Javier A.; Vargas-Solar, Genoveva (Barcelona Supercomputing Center, 2015-05-05)
    Conference report
    Open Access
    This paper presents a methodology to simulate and visualize crowds. Our goal is to represent the most realistic possible scenarios in a city. Due to the high demand of resources a GPU Cluster is used. We use real data from ...
  • Data-driven crowd simulation 

    Perez, Hugo; Ramirez, Jorge; Rudomin, Isaac (Barcelona Supercomputing Center, 2017-05-04)
    Conference report
    Open Access
    Our objective is to simulate entire cities with the most realistic possible scenario. This kind of systems require a lot of processing power, therefore we use hybrid computer clusters with graphics cards (GPUs). GPUs allow ...
  • Fuzzy finite state machines in crowd simulation 

    Toledo Diaz, Leonel Antonio; Rudomin, Isaac (Barcelona Supercomputing Center, 2018-04-24)
    Conference report
    Open Access
  • Task-based crowd simulation for heterogeneous architectures 

    Perez, Hugo; Hernandez, Benjamin; Rudomin, Isaac; Ayguadé Parra, Eduard (2016-07-01)
    Part of book or chapter of book
    Restricted access - publisher's policy
    Industry trends in the coming years imply the availability of cluster computing with hundreds to thousands of cores per chip, as well as the use of accelerators. Programming presents a challenge due to this heterogeneous ...