Now showing items 1-20 of 171

  • 258. Immersió en la realitat virtual 

    Universitat Politècnica de Catalunya. Servei de Biblioteques i Documentació (Oficina de Mitjans de Comunicació, 2013-07)
    Article
    Open Access
  • 3D surface reconstruction in telepresence systems 

    Mora Ballestar, Laura (Universitat Politècnica de Catalunya, 2017-06)
    Bachelor thesis
    Open Access
    Registering three-dimensional models is possible thanks to the use of multi view captures or the readings provided by depth sensors, which can be applied in Augmented or Virtual Reality systems. In this sense, this project ...
  • 3d virtual object tracking and registration based on marker tecnology for AR apps 

    Ibern Ortega, Lidia (Universitat Politècnica de Catalunya, 2017-02-27)
    Master thesis
    Open Access
    Covenantee:  MonDecor
    Augmented Reality is a technology based on image processing and computer graphics employed to merge a real world with virtual images. The system provides the user a real-time video feed with overlapped information generated ...
  • Acceptance of an augmented reality system as a tool for design visualization 

    Alves Fernandes, Bruno Chagas; Fernández Sánchez, Joaquín (Publicacions i Edicions de la Universitat de Barcelona (UB), 2008-04-01)
    Article
    Open Access
    This paper presents a study conducted with nineteen students from the Technical University of Catalonia. The study examines user experience and acceptance of an Augmented Reality (AR) system as a visualization tool for ...
  • Acceptance of an augmented reality system as a visualization tool for computer-aided design classes 

    Alves Fernandes, Bruno Chagas; Fernández Sánchez, Joaquín (2008-04-16)
    Article
    Open Access
    This paper presents a study conducted with nineteen students from the Technical University of Catalonia. The study examines user experience and acceptance of an Augmented Reality (AR) system as a visualization tool for ...
  • Accurate human body tracking from multiple RGBZ sensors 

    Carruesco Llorens, Álex (Universitat Politècnica de Catalunya, 2014-06-26)
    Bachelor thesis
    Open Access
    [CATALÀ] En aquest projecte s'ha desenvolupat un software que permet calibrar càmeres Kinect i reconèixer gestos amb múltiples Kinect a partir de la informació de profunditat. El software s'ha dissenyat per a que pugui ...
  • A comparative study of navigation meshes 

    Van Toll, Wouter; Triesscheijn, Roy; Kallmann, Marcello; Oliva Martínez, Ramon; Pelechano Gómez, Núria; Pettré, Julien; Geraerts, Roland (Association for Computing Machinery (ACM), 2017)
    Conference report
    Restricted access - publisher's policy
    A navigation mesh is a representation of a 2D or 3D virtual environment that enables path planning and crowd simulation for walking characters. Various state-of-the-art navigation meshes exist, but there is no standardized ...
  • A cost-effective approach for developing application-control GUIs for virtual environments 

    Andújar Gran, Carlos Antonio; Fairén González, Marta; Argelaguet Sanz, Fernando (2006-03)
    Conference lecture
    Open Access
    In this paper we present a new approach for fast development of application-control User Interfaces (UIs) for Virtual Environments (VEs). Our approach allows developers to build sophisticated UIs containing both simple ...
  • Acoustic Filter. New Virtual Reality Audio Format Pretends to Enhance Immersive Experience 

    Llorca Bofí, Josep; Redondo Domínguez, Ernesto; Valls Dalmau, Francesc; Fonseca Escudero, David; Villagrasa, Sergi (Springer, 2017-06-08)
    Part of book or chapter of book
    Restricted access - publisher's policy
  • A critical analysis of human-subject experiments in virtual reality and 3D user interfaces 

    Andújar Gran, Carlos Antonio; Brunet Crosa, Pere (Springer International Publishing, 2015)
    Part of book or chapter of book
    Open Access
    This paper is about the major peculiarities and difficulties we encounter when trying to validate research results in fields such as virtual reality (VR) and 3D user interfaces (3DUI). We review the steps in the empirical ...
  • Adaptación de humanoides virtuales para usuarios de realidad virtual inmersiva 

    Monge Tomas, Joan (Universitat Politècnica de Catalunya, 2019-07)
    Bachelor thesis
    Open Access
    En els darrers anys, les millores en els dispositius de realitat virtual han permès expandir molt els camps relacionats amb aquesta tecnologia. Una de les preocupacions actuals és la millora de la sensació d'immersió dins ...
  • Affordable immersive projection system for 3d interaction 

    Andújar Gran, Carlos Antonio; Fairén González, Marta; Brunet Crosa, Pere (SIACG, 2002)
    Conference report
    Open Access
    This paper describes an affordable Virtual Reality system designed and developed by a group of researchers at the Polytechnic University of Catalunya (UPC). The system allows direct selection and manipulation of virtual ...
  • A grid representation for distributed virtual environments 

    Morillo, P.; Fernández, M.; Pelechano Gómez, Núria (2004)
    Conference report
    Restricted access - publisher's policy
    Fast Internet connections and the widespread use of high performance graphic cards are making Distributed Virtual Environments (DVE) very common nowadays. The architecture and behavior of these systems are very similar to ...
  • A language for designing nursing training sessions 

    Tortosa Ortiz-Villajos, Sergi (Universitat Politècnica de Catalunya, 2019-07-04)
    Master thesis
    Open Access
    This master thesis aims to create a system which allows domain experts, usually non-programmers, to design and reproduce Virtual Reality simulated nurse training exercises taking advantage of end user development using ...
  • Algorithms for a multi-projector CAVE system 

    Tibau, Javier (Universitat Politècnica de Catalunya, 2010-09)
    Master thesis
    Open Access
    With regards to facilitating development of VR applications, the main pur- pose of ALIVE is to reduce the amount of attention that the application developer has to dedicate to the issues that were described previously. ...
  • A multi-projector CAVE system with commodity hardware and gesture-based interaction 

    Andújar Gran, Carlos Antonio; Brunet Crosa, Pere; Vinacua Pla, Álvaro; Vico Moya, Miguel Ángel; Díaz García, Jesús (2017-01-12)
    External research report
    Open Access
    Spatially-immersive systems such as CAVEs provide users with surrounding worlds by projecting 3D models on multiple screens around the viewer. Compared to alternative immersive systems such as HMDs, CAVE systems are a ...
  • An automatic tool to facilitate authoring animation blending in game engines 

    Delicado Alcántara, Luis; Pelechano Gómez, Núria (Association for Computing Machinery (ACM), 2019)
    Conference report
    Open Access
    Achieving realistic virtual humans is crucial in virtual reality applications and video games. Nowadays there are software and game development tools, that are of great help to generate and simulate characters. They offer ...
  • Anisomorphic ray-casting manipulation for interacting with 2D GUIs 

    Andújar Gran, Carlos Antonio; Argelaguet Sanz, Fernando (2007-01)
    Article
    Open Access
    The accommodation of conventional 2D GUIs with virtual environments (VEs) can greatly enhance the possibilities of many VE applications. In this paper we present a variation of the well-known ray-casting technique for fast ...
  • Antecedentes 

    Unknown author (Centre de Política de Sòl i Valoracions, 2009-06)
    Conference report
    Open Access
  • Aplicaciones de la Realidad Aumentada 

    Ciollaro Rodrigo-Magro, Guido A. (Universitat Politècnica de Catalunya, 2011)
    Master thesis (pre-Bologna period)
    Open Access
    Este proyecto consiste en mostrar que es la Realidad Aumentada, como funciona y hacer unas demostraciones funcionales en base a los conocimientos adquiridos. Al comienzo se realizará una explicación a cerca de la Realidad ...