Browsing by Author "Rahmani, Vahid"
Rahmani, Vahid; Pelechano Gómez, Núria (2020-02)
Open AccessOne of the main challenges in video games is to compute paths as efficiently as possible for groups of agents. As both the size of the environments and the number of autonomous agents increase, it becomes harder to obtain ...
Rahmani, Vahid (Universitat Politècnica de Catalunya, 2020-11-18)
Open AccessPathfinding for autonomous agents and robots has been traditionally driven by finding optimal paths. Where typically optimality means finding the shortest path between two points in a given environment. However, optimality ...
Rahmani, Vahid; Pelechano Gómez, Núria (Elsevier, 2021-09-02)
Restricted access - publisher's policyPath finding for autonomous agents has been traditionally driven by finding optimal paths, typically by using A* search or any of its variants. When it comes to simulating virtual humanoids, traditional approaches rarely ...