Now showing items 1-5 of 5

  • A comparative study of navigation meshes 

    Van Toll, Wouter; Triesscheijn, Roy; Kallmann, Marcello; Oliva Martínez, Ramon; Pelechano Gómez, Núria; Pettré, Julien; Geraerts, Roland (Association for Computing Machinery (ACM), 2017)
    Conference report
    Restricted access - publisher's policy
    A navigation mesh is a representation of a 2D or 3D virtual environment that enables path planning and crowd simulation for walking characters. Various state-of-the-art navigation meshes exist, but there is no standardized ...
  • A generalized exact arbitrary clearance technique for navigation meshes 

    Oliva Martínez, Ramon; Pelechano Gómez, Núria (ACM, 2013)
    Conference report
    Open Access
    There are two frequent artifacts in crowd simulation, the first one appears when all agents attempt to traverse the navigation mesh sharing the same way point over portals, increasing the probability of collision against ...
  • ANAVMG: Automatic generation of suboptimal Navmeshes for 3D virtual environments 

    Oliva Martínez, Ramon (Universitat Politècnica de Catalunya, 2012-09-05)
    Master thesis
    Open Access
  • Clearance for diversity of agents’ sizes in navigation meshes 

    Oliva Martínez, Ramon; Pelechano Gómez, Núria (2014-12-04)
    Article
    Open Access
    There are two frequent artifacts in crowd simulation caused by navigation mesh design. The first appears when all agents attempt to traverse the navigation mesh and share the same way points through portals, thus increasing ...
  • A framework for navigation of autonomous characters in complex virtual environments 

    Oliva Martínez, Ramon (Universitat Politècnica de Catalunya, 2016-11-28)
    Doctoral thesis
    Open Access
    In order to create autonomous characters it is necessary to solve the problem of moving agents between two locations, at both the global and local navigation levels. Global navigation has two main components: the path ...