Now showing items 1-2 of 2

  • CONCIENS: organizational awareness in real-time strategy games 

    Álvarez Napagao, Sergio; Gómez Sebastià, Ignasi; Vázquez Salceda, Javier; Koch, Fernando (IOS Press, 2010)
    Conference lecture
    Open Access
    The implementation of AI in commercial games is usually based on low level designs that makes the control predictable, unadaptive, and non reusable. Recent algorithms such as HTN or GOAP prove that higher levels of abstraction ...
  • Making games ALIVE: an organisational approach 

    Álvarez Napagao, Sergio; Koch, Fernando; Gómez Sebastià, Ignasi; Vázquez Salceda, Javier (Springer Verlag, 2010)
    Conference lecture
    Restricted access - publisher's policy
    The AI techniques used in commercial games are usually predictable, inflexible and unadaptive, causing a lack of realism for the player. In this paper, we introduce a proposal of integrating the ALIVE framework, based on ...