Now showing items 1-20 of 129

  • Accelerometer-based computer mouse for people with special needs 

    Ribas Xirgo, Lluís; López-Varquiel, Francisco (Càtedra d'Accessibilitat (CATAC), 2017-05-31)
    Article
    Open Access
    A great deal of human-machine interaction depends on hands, and so does access to information technology services. People unable to use hands do require special devices that replace computer mice or touchscreens. In this ...
  • A cost-effective approach for developing application-control GUIs for virtual environments 

    Andújar Gran, Carlos Antonio; Fairén González, Marta; Argelaguet Sanz, Fernando (2006-03)
    Conference lecture
    Open Access
    In this paper we present a new approach for fast development of application-control User Interfaces (UIs) for Virtual Environments (VEs). Our approach allows developers to build sophisticated UIs containing both simple ...
  • A flexible dialogue system for enhancing web usability 

    Gatius Vila, Marta; González Bermúdez, Meritxell (WWW2009, 2009)
    Conference lecture
    Restricted access - publisher's policy
    In this paper, we study how the performance and usability of web dialogue systems could be enhanced by using an appropriate representation of the different types of knowledge involved in communication: general dialogue ...
  • A home-based neurorehabilitation system for children with upper extreimity impairments 

    Wu, Yi-Ning; Saliu, Veton; Donoghue, Noah D.; Donoghue, John P.; Kerman, Karen L. (Càtedra d'Accessibilitat (CATAC), 2013-11)
    Article
    Open Access
    The objective of this paper is to introduce a novel low-cost human-computer interface (HCI) system for home-based massed practice for children with upper limb impairment due to brain injury. The proposed system targets ...
  • Anisomorphic ray-casting manipulation for interacting with 2D GUIs 

    Andújar Gran, Carlos Antonio; Argelaguet Sanz, Fernando (2007-01)
    Article
    Open Access
    The accommodation of conventional 2D GUIs with virtual environments (VEs) can greatly enhance the possibilities of many VE applications. In this paper we present a variation of the well-known ray-casting technique for fast ...
  • A Speech-based Dialogue System for Household Robots 

    Pons Rueda, Susana (Universitat Politècnica de Catalunya / Technische Universiteit Delft, 2011)
    Master thesis (pre-Bologna period)
    Restricted access - author's decision
    This thesis studies mechanisms to improve human-robot-interaction through a spoken dialogue for household robots. Therefore, a full dialogue system, in which the semantics of the words play an important role, is ...
  • Assessing pediatrics patients’ psychological states from biomedical signals in a cloud of social robots 

    Díaz Boladeras, Marta; Angulo Bahón, Cecilio; Domènech Argemí, Miquel; Albo Canals, Jordi; Serrallonga, Núria; Raya Giner, Cristóbal; Barco, Alex (Springer, 2016)
    Conference report
    Restricted access - publisher's policy
    This paper describes an on-going research aiming to design and deploy a robotic-pet based intervention integrated to the Child Life program in a paediatric hospital. The purpose is to provide in the personalized health-care ...
  • Assisted navigation for 3D serious games training 

    Moya Santos, Sergio; Grau Carrion, Sergi; Tost Pardell, Daniela (2013)
    Conference report
    Restricted access - publisher's policy
    Serious games in 3D virtual environments are becoming a popular tool for professional training activities as well as for rehabilitation. Navigation in 3D is recognized as one of the activity which is more dificult to master ...
  • A study of the human-system interface complexity sources in wastewater treatment plants 

    Ponsa Asensio, Pere; Pérez, Àlex; Gámiz Caro, Javier Francisco; Manresa-Yee, Cristina; Vilanova, Ramon (Universidad de Zaragoza, 2012)
    Conference report
    Restricted access - publisher's policy
    In human-automation interaction it is necessary to define methods and tools to assess the human-system interface complexity. In a first assessment, the use of an evaluation questionnaire aiming at detecting complexity ...
  • A Usability study case of a vision-based gesture interface 

    Ponsa Asensio, Pere; Urbina, Carlos; Manresa-Yee, Cristina; Vilanova Arbós, Ramón (Association for Computing Machinery (ACM), 2014)
    Conference report
    Restricted access - publisher's policy
    Gestural interaction uses human gestures to interact with an interactive system. Many efforts have been done to define gestures and facilitate a comfortable and natural way to interact. In this paper an experimental ...
  • Avaluació del desplegament d’una aplicació de video-xat interactiu per a persones grans al seu domicili (“Jugues”), desenvolupada pel Centre d'Estudis Tecnològics per a l'atenció a la Dependència i la vida Autònoma 

    Escobosa Iglesias, Alicia (Universitat Politècnica de Catalunya, 2011-06-25)
    Master thesis (pre-Bologna period)
    Open Access
    Covenantee:  Technical Research Centre for Dependency Care and Autonomous Living (CETpD)
    En aquest projecte es desenvolupa l’aplicació informàtica “Mira com Jugues” que permet l’anàlisi de la usabilitat, mitjançant el registre automàtic de l’ús (logging), de l’aplicació “JUGUES?” dissenyada i desenvolupada ...
  • A wireless user- computer interface to explore various sources of biosignals and visual biofeedback for severe motor impairment 

    Londral, Ana; Silva, Hugo; Nunes, Neuza; Carvalho, Mamede; Azevedo, Luis (Càtedra d'Accessibilitat (CATAC), 2013-11)
    Article
    Open Access
    Severe speech and motor impairments caused by several neurological disorders can limit communication skills to simple yes/no replies. Variability among patients’ physical and social conditions justifies the need of providing ...
  • Beyond cognition and affect: sensing the unconscious 

    Ivonin, Leonid; Huang-Ming, Chang; Díaz Boladeras, Marta; Català Mallofré, Andreu; Chen, Wei; Rauterberg, Mattias (Taylor & Francis, 2015-03-04)
    Article
    Restricted access - publisher's policy
    In the past decade, research on human-computer interaction has embraced psychophysiological user interfaces that enhance awareness of computers about conscious cognitive and affective states of users and increase their ...
  • Can children take advantage of Nao gaze-based hints during gameplay? 

    Mwangi, Eunice; Díaz Boladeras, Marta; Barakova, Emilia; Català Mallofré, Andreu; Rauterberg, Mattias (Association for Computing Machinery (ACM), 2017)
    Conference lecture
    Open Access
    This paper presents a study that analyzes the effects of robots’ gaze hints on children's performance in a card-matching game. We conducted a within-subjects study, in which children played a card game “Memory” in the ...
  • Children’s imaginaries of human-robot interaction in healthcare 

    Vallès Peris, Núria; Angulo Bahón, Cecilio; Domènech Argemí, Miquel (2018-05-12)
    Article
    Open Access
    This paper analyzes children’s imaginaries of Human-Robots Interaction (HRI) in the context of social robots in healthcare, and it explores ethical and social issues when designing a social robot for a children’s hospital. ...
  • Click'n'Cut: crowdsourced interactive segmentation with object candidates 

    Carlier, Axel; Charvillat, Vincent; Salvador Aguilera, Amaia; Giró Nieto, Xavier; Marques, Ogé (ACM, 2014)
    Conference lecture
    Open Access
    This paper introduces Click’n’Cut, a novel web tool for inter- active object segmentation designed for crowdsourcing tasks. Click’n’Cut combines bounding boxes and clicks generated by workers to obtain accurate object ...
  • Cómo hablaremos con los ordenadores? 

    Barceló Garcia, Miquel (1997-09)
    Article
    Open Access
  • Complexity in safety-critical systems 

    Ponsa Asensio, Pere (2012-10-03)
    Article
    Open Access
  • Controlling 3D holographic contents by personal devices 

    Barroso Laguna, Axel (Universitat Politècnica de Catalunya, 2014-12)
    Master thesis (pre-Bologna period)
    Open Access
    Covenantee:  Politecnico di Torino
    [ANGLÈS] Foremost, this project explains the different sensors of a personal device (e.g. smartphone). After that, this study shows how to interact with holographic scenes. These scenes have been created by Blender. Blender ...
  • Definición de reglas de comportamiento para un robot cognitivo social 

    Díaz Boladeras, Marta; Sàez Pons, Joan; Angulo Bahón, Cecilio (2011)
    Conference lecture
    Open Access
    En el proyecto singular estratégico Avanza2 ACROSS (AutoConfigurable Robots for Social Services) se definen tres escenarios para validar los desarrollos experimentales: (i) marketing, (ii) niños con problemas psicoafectivos ...