Now showing items 1-20 of 105

    • 360 graus de música 

      Pla Alonso, Oriol (Universitat Politècnica de Catalunya, 2016-09-11)
      Bachelor thesis
      Open Access
      Aquest es un projecte en el que s’ha realitzat un videoclip d’una cançó de música electrònica experimental. El videoclip es un vídeo en 360º realitzat amb programes per a crear entorns 3D. Es buscava crear una experiència ...
    • 3D Face and Object Reconstruction for Mobile Applications 

      Irurueta Carro, Alberto (Universitat Politècnica de Catalunya, 2010)
      Master thesis
      Restricted access - author's decision
      Covenantee:   Visual Engineering
      The purpose of this document is to develop a 3D reconstruction algorithm for fixed scenes containing opaque objects with Lambertian surfaces
    • 3D Indoor Scene Generation & Manipulation from 2D Images 

      Benitez Marin, Javier Daniel (Universitat Politècnica de Catalunya, 2022-07-04)
      Bachelor thesis
      Restricted access - confidentiality agreement
      Scene reconstruction is the process of reconstructing a digital version of a real world object or environment from pictures or scans of the object. Over the last years, we have experienced growing interest for this task ...
    • 3D modelling of transversal grates comparison of numerical result with experimental data 

      Paindelli, Andrea (Universitat Politècnica de Catalunya, 2017-06)
      Master thesis
      Restricted access - author's decision
      The full scale (1:1) test platform located at the UPC (Universitat Politècnica de Catalunya) allows us to reproduce the local runoff process and the study of inlet grates or other types of capture systems. Over the last ...
    • A guide to procedural terrain generation in Unity 3D 

      Pujol Cervià, Iuri (Universitat Politècnica de Catalunya, 2023-10-31)
      Bachelor thesis
      Open Access
      This project proposes the creation of a procedural terrain that can be used either in video games or other multimedia projects with Unity 3D. This is meant to be done through the use of a didactic guide for all those ...
    • A platform for developing and fine tuning adaptive 3D navigation techniques for the immersive web 

      Kamal, Ahmed; Andújar Gran, Carlos Antonio (Association for Computing Machinery (ACM), 2021)
      Conference report
      Open Access
      Navigating through a virtual environment is one of the major user tasks in the 3D web. Although hundreds of interaction techniques have been proposed to navigate through 3D scenes in desktop, mobile and VR headset systems, ...
    • A topological comparison of surface extraction algorithms 

      Andújar Gran, Carlos Antonio; Brunet Crosa, Pere; Fairén González, Marta; Navazo Álvaro, Isabel; Vinacua Pla, Álvaro (2021-10-22)
      Research report
      Open Access
      In many application areas, it is useful to convert the discrete information stored in the nodes of a regular grid into a continuous boundary model. Isosurface extraction algorithms differ on how the discrete information ...
    • Accurate molecular atom selection in VR 

      Molina López, Elena; Vázquez Alcocer, Pere Pau (European Association for Computer Graphics (Eurographics), 2022)
      Conference lecture
      Open Access
      Accurate selection in cluttered scenes is complex because a high amount of precision is required. In Virtual Reality Environments, it is even worse, because it is more difficult for us to point a small object with our arms ...
    • Accurate molecular atom selection in VR 

      Molina López, Elena; Vázquez Alcocer, Pere Pau (European Association for Computer Graphics (Eurographics), 2022)
      Conference report
      Open Access
      Target acquisition is a basic task that is part of almost any high-level interaction in 3D environments. Therefore, providing accurate selection is a necessity for most applications and games. When targets are small and ...
    • Adaptive approximation of signed distance fields through piecewise continuous interpolation 

      Pujol Puig, Eduard; Chica Calaf, Antonio (Elsevier, 2023-08)
      Article
      Open Access
      In this paper, we present an adaptive structure to represent a signed distance field through trilinear or tricubic interpolation of values, and derivatives, that allows for fast querying of the field. We also provide a ...
    • Aetherius: Real-Time Volumetric Cloud Generation Tool for Unity 

      Pérez Martín, Oscar (Universitat Politècnica de Catalunya, 2022-07-12)
      Bachelor thesis
      Open Access
      This thesis describes the development of Aetherius, a Unity tool which can generate and visualize virtually endless and unique cloudscapes in real-time dynamically; The resulting tool can be used in videogames to easily ...
    • Anàlisi experimental de tensions mitjantçant extensometria elèctrica en materials compostos i materials fabricats per impressió 3D 

      Mestre Puig, Miquel (Universitat Politècnica de Catalunya, 2020-07-22)
      Bachelor thesis
      Open Access
      L’extensometria elèctrica és una tecnologia ben establerta i àmpliament utilitzada en la indústria per a l‘anàlisi experimental de tensions, especialment en materials metàl·lics amb comportament isotròpic. No obstant això, ...
    • Ancestors Alive, Morrison formation: Creació d’un clip animat en 3D per a un documental d’história natural 

      Navarro Oller, Lois (Universitat Politècnica de Catalunya, 2023-07-18)
      Bachelor thesis
      Open Access
      Aquest treball de final de grau consisteix en la creació a tots els nivells de producció d’un clip animat en 3D, amb un acabat fotorrealista que mostri fauna i flora de finals del Juràssic amb l’objectiu de poder ser ...
    • Animación 3D avanzada y motion graphics aplicados a un spot publicitario 

      López Reina, Oriol (Universitat Politècnica de Catalunya, 2018-07-16)
      Bachelor thesis
      Open Access
      Este proyecto trata sobre la elaboración de un spot publicitario utilizando técnicas de animación 3D y motion graphics. El objetivo es crear un vídeo en formato spot, generado 100% por CGI con un look bien definido y una ...
    • Architectural rendering and 3D visualization 

      Insua Perdomo, Germán (Universitat Politècnica de Catalunya, 2022-07-11)
      Bachelor thesis
      Open Access
      The following thesis, “Architectural Render and 3D Visualization,” describes the process of creating, rendering, and optimizing an Interior Design using a 3D Engine as the principal tool. The tool used during the development ...
    • Assessing biases through visual contexts 

      Arias Duart, Anna; Giménez Ábalos, Víctor; Cortés García, Claudio Ulises; Garcia Gasulla, Dario (2023-07)
      Article
      Open Access
      Bias detection in the computer vision field is a necessary task, to achieve fair models. These biases are usually due to undesirable correlations present in the data and learned by the model. Although explainability can ...
    • Automatic 3D avatar generation from a single RBG frontal image 

      Beacco Porres, Alejandro; Gallego Vila, Jaime; Slater, Mel (Institute of Electrical and Electronics Engineers (IEEE), 2022)
      Conference lecture
      Open Access
      We present a complete automatic system to obtain a realistic 3D avatar reconstruction of a person using only a frontal RGB image. Our proposed workflow first determines the pose, shape and semantic information from the ...
    • Automatic 3D character reconstruction from frontal and lateral monocular 2D RGB views 

      Beacco Porres, Alejandro; Gallego Vila, Jaime; Slater, Mel (Institute of Electrical and Electronics Engineers (IEEE), 2020)
      Conference report
      Open Access
      We present an automatic animatable 3D character reconstruction method from frontal and lateral RGB pictures of the person to reconstruct. We propose a method where, after obtaining a 3D reconstruction from a frontal view, ...
    • Conceptualització, disseny i creació d'un escenari 3D 

      Roca Dolcet, Núria (Universitat Politècnica de Catalunya, 2023-07-11)
      Bachelor thesis
      Open Access
      En aquest projecte de Final de Grau es proposa dur a terme la conceptualització, el disseny i la creació d'un escenari 3D utilitzant les eines, tècniques i softwares que impliquen les diferents disciplines necessàries ...
    • Cortometraje CGI “ESCAPE” 

      Da Silva Garcia, Armand (Universitat Politècnica de Catalunya, 2022-10-17)
      Bachelor thesis
      Open Access
      El objetivo principal de este proyecto es crear un cortometraje de entre 3 a 5 minutos, realizando todos los pasos de una producción, desde la idea principal hasta el resultado final. El objetivo es crear un cortometraje ...