Browsing by Subject "Emocions"
Now showing items 1-20 of 38
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A federated learning method for real-time emotion state classification from multi-modal streaming
(Elsevier, 2022-08)
Article
Open AccessEmotional and physical health are strongly connected and should be taken care of simultaneously to ensure completely healthy persons. A person’s emotional health can be determined by detecting emotional states from various ... -
A study of using SmartBox to embed emotion awareness through stimulation into e-learning environments
(Institute of Electrical and Electronics Engineers (IEEE), 2014)
Conference report
Open AccessEmotions strongly influence human's behavior in individual and social situations and must be seriously considered in any human activity, such as e-Learning. Indeed, the embedding of emotional awareness features into virtual ... -
Apple Vision Pro: a new horizon in psychological research and therapy
(Frontiers Media SA, 2023-11-02)
Article
Open AccessVirtual Reality (VR) harbors immense potential for advancing psychological therapy and emotional research, despite presenting several challenges (Riva, 2022). The release of Apple Vision Pro has unveiled new opportunities ... -
Applying sentiment analysis on Spanish tweets using BETO
(CEUR-WS.org, 2021)
Conference report
Open AccessEmotion analysis of messages using machine learning techniques is a difficult and cumbersome task requiring a major effort to obtain reliable results. This challenge is even more pronounced when the target language is not ... -
Decoding emotional responses to AI-generated architectural imagery
(Frontiers Media SA, 2024-03-12)
Article
Open AccessIntroduction: The integration of AI in architectural design represents a significant shift toward creating emotionally resonant spaces. This research investigates AI's ability to evoke specific emotional responses through ... -
Designing architectural images for small screen devices in function of user experience
(2011)
Conference report
Restricted access - publisher's policyThe development of technology has always influenced the visualization experience. Both static and mobile devices are a general tendency to maximize the size and screen resolution in line with the intrinsic ability of ... -
Dinàmiques de gestió emocional per a la millora de l'aprenentatge a alumnes de 1r de l' ESO
(Universitat Politècnica de Catalunya, 2024-06-12)
Master thesis
Open AccessL'educació emocional està cobrant gran importància amb el pas dels anys, fins al punt de convertir-se en una part essencial per al desenvolupament integral dels i les estudiants. Les emocions depenen de cada persona i les ... -
Disturbance and plausibility in a virtual rock concert: a pilot study
(Institute of Electrical and Electronics Engineers (IEEE), 2021)
Conference report
Open AccessWe present methods used to produce and study a first version of an attempt to reconstruct a 1983 live rock concert in virtual reality. An approximately 10 minute performance by the rock band Dire Straits was rendered in ... -
Educació emocional a les aules
(Universitat Politècnica de Catalunya, 2011-06)
Master thesis
Open AccessA partir de les experiències viscudes al llarg del pràcticum i d'altres vivències en el món de l'educació s'elaboren i justifiquen una bateria d'activitats destinades a potenciar les capacitats relacionades amb la ... -
Effects of active learning methodologies on the students’ emotions, self-efficacy beliefs and learning outcomes in a science distance learning course
(OmniaScience, 2019-03)
Article
Open AccessDistance education programs in higher education are gaining popularity mostly due to the flexibility of the formative programs to fit all the requirements that brick-and-mortar educational institutions are not able to ... -
El consumo de contenidos digitales y su influencia en la gestión emocional de los alumnos
(Universitat Politècnica de Catalunya, 2022-06-14)
Master thesis
Open AccessEste trabajo aborda el tema de la gestión emocional de los alumnos desde la influencia de los contenidos digitales. Cada vez es mayor el consumo de contenidos y el tiempo de exposición a pantallas. A partir de una encuesta ... -
Enacting archetypes in movies: grounding the unconscious mind in emotion-driven media
(2014-08-13)
Article
Open AccessThe concept of emotion-driven media integrates affective computing into developing new types of digital media by including the human spectator as an essential part of the whole system. Enactive media, as a landmark in this ... -
Experiencing the world with archetypal symbols: A new form of aesthetics.
(2013-09-04)
Article
Open AccessAccording to the theories of symbolic interactionism, phenomenology of perception and archetypes, we argue that symbols play the key role in translating the information from the physical world to the human experience, and ... -
Facial expression recognition in virtual reality environments: challenges and opportunities
(Frontiers Media SA, 2023-10-11)
Article
Open AccessThis study delved into the realm of facial emotion recognition within virtual reality (VR) environments. Using a novel system with MobileNet V2, a lightweight convolutional neural network, we tested emotion detection on ... -
Federated learning with exponentially weighted moving average for real-time emotion classification
(Springer, 2022)
Conference report
Open AccessFederated learning (FL) allows to develop a powerful shared prediction model while preserving the users' privacy by keeping the data local. In particular it is a useful framework to use resource-constrained edge computing ... -
From mythology to psychology: Identifying archetypal symbols in movies
(2013-09-06)
Article
Open AccessIn this article, we introduce the theory of archetype, which explains the connection between ancient myths and the human mind. Based on the assumption that archetypes are in the deepest level of human mind, we propose that ... -
La iluminación artificial del espacio interior: parámetros para un diseño emocional
(Universitat Politècnica de Catalunya, 2016-10)
Master thesis
Open AccessEsta investigación estudia la relación existente entre los sistemas de iluminación y la percepción emocional del usuario en el espacio interior. Mediante la recopilación de 29 estudios en condiciones reales se generó un ... -
Jocs de rol d'ambientació tecnològica per a l'aprenentatge emocional
(Universitat Politècnica de Catalunya, 2022-06-15)
Master thesis
Open AccessDurant l'assignatura de Aprenentatge, societat i família ens van ensenyar la importància de la gamificació com a recurs educatiu. Seguint aquesta línia, i aprofitant recursos extrets d'altres assignatures com Innovació, ... -
Kansei for the digital era
(2023-11-28)
Article
Open AccessFor over 40 years, Kansei-based research and development have been conducted in Japan and other East Asian countries and these decades of research have influenced Kansei interpretation. New methods and applications, including ... -
L'assignatura de Tecnologia amb una aproximació de la Neuroeducació. Una mirada per optimitzar el procés educatiu de l'alumnat
(Universitat Politècnica de Catalunya, 2022-10-19)
Master thesis
Restricted access - author's decisionLa Neuroeducació és un camp d'investigació del cervell centrat a conèixer i entendre com aprèn el cervell per tal de poder millorar els processos d'ensenyament, apropant-los a potenciar les connexions neurals i enfortint-les ...