Now showing items 1-20 of 109

  • 3D point cloud video segmentation oriented to the analysis of interactions 

    Lin, Xiao; Casas Pla, Josep Ramon; Pardàs Feliu, Montse (Institute of Electrical and Electronics Engineers (IEEE), 2016)
    Conference lecture
    Open Access
    Given the widespread availability of point cloud data from consumer depth sensors, 3D point cloud segmentation becomes a promising building block for high level applications such as scene understanding and interaction ...
  • A framework for network traffic analysis using GPUs 

    Suñé Clos, Marc (Universitat Politècnica de Catalunya, 2010-01)
    Master thesis (pre-Bologna period)
    Open Access
    During the last years the computer networks have become an important part of our society. Networks have kept growing in size and complexity, making more complex its management and traffic monitoring and analysis processes, ...
  • A general illumination model for molecular visualization 

    Hermosilla Casajús, Pedro; Vázquez Alcocer, Pere Pau; Vinacua Pla, Álvaro; Ropinski, Timo (2018-06)
    Article
    Restricted access - publisher's policy
    Several visual representations have been developed over the years to visualize molecular structures, and to enable a better understanding of their underlying chemical processes. Today, the most frequently used atom-based ...
  • A Hybrid Rendering Technique to Navigate in Large Terrains Using Mobile Devices 

    Noguera, José María; Segura, Rafael; Ogáyar, Carlos; Joan Arinyo, Robert (2010-09-08)
    Conference report
    Restricted access - publisher's policy
    We describe a hybrid client-server technique for remote adaptive streaming and rendering of large terrains in resource-limited mobile devices. The technique has been designed to achieve an interactive rendering performance ...
  • Ambient Occlusion on Mobile: an empirical comparison 

    Sunet Pérez, Marc (Universitat Politècnica de Catalunya, 2016-02-03)
    Master thesis
    Open Access
    In this thesis, we study the feasibility of screen space ambient occlusion on a range of mobile devices. We implement several of the most popular techniques and propose two rendering pipelines, a custom algorithm and an ...
  • A Multiple shooting vectorial algorithm for progressive radiosity 

    Garcia, Blanca; Pueyo Sandez, Francesc Xavier (1994-01-01)
    External research report
    Open Access
    Radiosity has been largely used in computer graphics for synthesis of realistic images. It is well known that this method has a high computational cost. This paper proposes an algorithm designed in order to take advantage ...
  • Anàlisi 3D del projecte d'un edifici unifamiliar aïllat a Ullastrell 

    Bermúdez Gómez, Marta (Universitat Politècnica de Catalunya, 2013-02-20)
    Bachelor thesis
    Open Access
    El present treball de final de grau està basat en un projecte arquitectònic real, el qual ha servit d'origen per mostrar com desenvolupar la part infogràfica del procés arquitectònic. Així, aquest treball pretén donar a ...
  • Análisis del rendimiento de DirectX 

    Gorriz Torner, Xavier (Universitat Politècnica de Catalunya, 2009-06-22)
    Master thesis (pre-Bologna period)
    Open Access
    La memoria del proyecto seguirá el siguiente transcurso. En el segundo capítulo se hará una descripción detallada de lo que se espera del proyecto como, por ejemplo, qué ofrecerá o sus objetivos. A continuación, el ...
  • ANAVMG: Automatic generation of suboptimal Navmeshes for 3D virtual environments 

    Oliva Martínez, Ramon (Universitat Politècnica de Catalunya, 2012-09-05)
    Master thesis
    Open Access
  • An interactive 3D framework for anatomical education 

    Vázquez Alcocer, Pere Pau; Götzelmann, Timo; Hartmann, Knut; Nürnberger, Andreas (2008-12)
    Article
    Restricted access - publisher's policy
    Object: This paper presents a 3D framework for Anatomy teaching. We are mainly concerned with the proper understanding of human anatomical 3D structures. Materials and methods: The main idea of our approach is taking an ...
  • Applications of information theory to computer graphics 

    Sbert Cassasayas, Mateu; Feixas, Miquel; Rigau, Jaume; Castro, Francesc; Vázquez Alcocer, Pere Pau (2002)
    Conference report
    Restricted access - publisher's policy
    We present in this talk several applications of Information Theory concepts to Computer Graphics. Mutual information will be applied to Radiosity to obtain the better scene discretization. The concept of entropy will be ...
  • A practical and robust method to compute the boundary of three-dimensional axis-aligned boxes 

    López Monterde, Daniel; Martínez Bayona, Jonàs; Vigo Anglada, Marc; Pla García, Núria (2014)
    Conference report
    Open Access
    The union of axis-aligned boxes results in a constrained structure that is advantageous for solving certain geometrical problems. A widely used scheme for solid modelling systems is the boundary representation (Brep). We ...
  • AR Natural Feature. Sistema de tracking sin etiquetas 

    Navarro Muncunill, Javier (Universitat Politècnica de Catalunya, 2009-09-16)
    Master thesis
    Restricted access - confidentiality agreement
  • Assistent per desenvolupar videojocs en Flash 

    Ortiz Ortiz, Joel (Universitat Politècnica de Catalunya, 2011-01-14)
    Master thesis (pre-Bologna period)
    Open Access
    Lʼobjectiu general dʼaquest projecte és aconseguir una aplicació gràfica interactiva senzilla que mostri el flux dʼexecució dʼuna aplicació Flash, composada per diferents fitxers de Flash, i permeti editar-lo per definir ...
  • Automatic view selection through depth-based view stability analysis 

    Vázquez Alcocer, Pere Pau (Springer, 2009-05)
    Article
    Restricted access - publisher's policy
    Although the real world is composed of three-dimensional objects, we communicate information using two-dimensional media. The initial 2D view we see of an object has great importance on how we perceive it. Deciding which ...
  • Automatic view selection using viewpoint entropy and its application to image-based modelling 

    Vázquez Alcocer, Pere Pau; Feixas, Miquel; Sbert Cassasayas, Mateu; Heidrich, Wolfgang (North Holland, 2003)
    Article
    Restricted access - publisher's policy
    In the last decade a new family of methods, namely Image-Based Rendering, has appeared. These techniques rely on the use of precomputed images to totally or partially substitute the geometric representation of the scene. ...
  • Benchmarking CPUs and GPUs on embedded platforms for software receiver usage 

    Pany, T.; Dampf, J.; Bär, W.; Winkel, J.; Stöber, C.; Fürlinger, K.; Closas Gómez, Pau; García Molina, J. A. (2015)
    Conference report
    Open Access
    Smartphones containing multi-core central processing units (CPUs) and powerful many-core graphics processing units (GPUs) bring supercomputing technology into your pocket (or into our embedded devices). This can be exploited ...
  • Blender: programació d'ampliacions 

    Bervel Solís, Joaquin (Universitat Politècnica de Catalunya, 2007-06-15)
    Master thesis (pre-Bologna period)
    Open Access
  • Caracterización e implementación de algoritmos de compresión en la GPU ATILA 

    Pérez Llamas, Christian (Universitat Politècnica de Catalunya, 2008-01-31)
    Master thesis (pre-Bologna period)
    Open Access
    Estudio sobre la organización y el funcionamiento global de los sistemas de software y hardware de generación de gráficos 3D y la arquitectura hardware de la GPU ATILA, relatando los problemas relacionados con la calidad ...
  • Collision detection: models and algorithms 

    Franquesa Niubó, Marta; Brunet Crosa, Pere (1998-02)
    External research report
    Open Access
    Collision detection between several objects in a closed space is an interesting research topic in all those areas where objects must not penetrate one another, such as Computer Graphics, Computer Vision, Virtual ...