Exploració per tema "graphics workloads"
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Microarchitectural simulator for shader cores in a modern GPU simulation infrastructure
(Universitat Politècnica de Catalunya, 2019-07-05)
Projecte Final de Màster Oficial
Accés obertThe objective of this project is to redesign the shader cores in TEAPOT, a cycle-accurate simulator for mobile-GPU systems, validate it's functionality and accuracy and then explore the new microarchitecture by performing ...