Now showing items 1-4 of 4

  • BOCST: Branch On-Collide Sphere-Trees 

    Rodríguez González, Omar; Franquesa Niubó, Marta (2005-10)
    External research report
    Open Access
    In this paper, a fast sphere-tree generation method used for collision detection called Branch On-collide Sphere-trees is proposed. Using the video card graphic processing unit (GPU), a sphere-tree is constructed in real-time ...
  • GRECO: graphical electromagnetic computing for RCS prediction in real time 

    Rius Casals, Juan Manuel; Ferrando Bataller, Miguel; Jofre Roca, Lluís (IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC, 1993-04-01)
    Article
    Open Access
    An innovative approach to computing the high-frequency radar cross sections (RCSs) of complex radar targets in real time, using a 3-D graphics workstation, is presented. The target (typically, an aircraft) is modeled with ...
  • On the fly best view detection using graphics hardware 

    Vázquez Alcocer, Pere Pau; Sbert Cassasayas, Mateu (2004)
    Conference report
    Restricted access - publisher's policy
    Selection of good camera positions has many applications in Computer Graphics. It can be used to compute a walkthrough inside a scene that shows a higher amount of information or to select a minimal set of views for ...
  • Sphere-trees generation as needed in real time to speed up collision detection 

    Franquesa Niubó, Marta; Rodríguez González, Omar (2005-11)
    External research report
    Open Access
    In this paper two improvements to speed up collision detection are described. Firstly, a method called oncollide sphere-tree, OCST for short, is presented. This approach works by detecting collisions among models with ...