• Microarchitectural-level simulator for parallel tile rendering on mobile GPUs 

      Tomás Berjaga, Aurora (Universitat Politècnica de Catalunya, 2022-07-01)
      Projecte Final de Màster Oficial
      Accés obert
      Mobile devices have led the boom in the technological segment in the recent years. They have witnessed a tremendous improvement in screen resolution and high-quality graphics because of the growing demand for playing games ...
    • Visibility rendering order: Improving energy efficiency on mobile GPUs through frame coherence 

      Lucas Casamayor, Enrique de; Marcuello Pascual, Pedro; Parcerisa Bundó, Joan Manuel; González Colás, Antonio María (2019-02-01)
      Article
      Accés obert
      During real-time graphics rendering, objects are processed by the GPU in the order they are submitted by the CPU, and occluded surfaces are often processed even though they will end up not being part of the final image, ...