• Adjusting animation rings to human-like 3D models 

      Ramírez, Jorge E.; Susín Sánchez, Antonio; Lligadas Rodríguez, Xavier (2010)
      Article
      Accés restringit per política de l'editorial
      In the animation process of a human-like 3D model, a skeleton must be specified to define the model’s surface deformation of its limbs. Nowadays the skeleton specification is hand made and very time consuming task. In ...