Ara es mostren els items 1-20 de 160

    • 3D texture-based hybrid visualizations 

      Boada, Imma; Navazo Álvaro, Isabel (2003-01)
      Article
      Accés restringit per política de l'editorial
      In this paper, the visualization of hybrid scenes that contain volume data and a fitted extracted surface is addressed. The proposed algorithm is based on a integrated octree-based representation: the ‘‘hybrid octree.’’ ...
    • A 3D System for training in endoscopical repair of subcondylar fractures of the mandible 

      Hueto, Joan A.; Díaz, José; Monclús Lahoya, Eva; Navazo Álvaro, Isabel; Vázquez Alcocer, Pere Pau; Raspall, G. (Springer Verlag, 2008)
      Article
      Accés obert
      Poster Session: 12th Annual Conference of Iscas. Conventional treatment of the subcondylar fractures of the mandible is challenging because of the medial and anterior displacement of the condylar fragment and the limited ...
    • A 3D virtual model for training in endoscopical repair of subcondylar fractures of the mandible 

      Hueto, J.A.; Díaz Iriberri, José; Monclús Lahoya, Eva; Navazo Álvaro, Isabel; Vázquez Alcocer, Pere Pau; Raspall, G. (2008-09)
      Article
      Accés restringit per política de l'editorial
      Conventional treatment of the subcondylar fractures of the mandible is challenging because of the medial and anterior displacement of the condylar fragment and the limited surgical field. Proximity of facial nerve, carotid ...
    • A cost-effective approach for developing application-control GUIs for virtual environments 

      Andújar Gran, Carlos Antonio; Fairén González, Marta; Argelaguet Sanz, Fernando (2006-03)
      Comunicació de congrés
      Accés obert
      In this paper we present a new approach for fast development of application-control User Interfaces (UIs) for Virtual Environments (VEs). Our approach allows developers to build sophisticated UIs containing both simple ...
    • A framework for rendering, simulation and animation of crowds 

      Pelechano Gómez, Núria; Spanlang, Bernhard; Beacco Porres, Alejandro (2009)
      Text en actes de congrés
      Accés restringit per política de l'editorial
      Real-time crowd simulation for virtual environment applications requires not only navigation and locomotion in large environments while avoiding obstacles and agents, but also rendering high quality 3D fully articulated ...
    • A generalized exact arbitrary clearance technique for navigation meshes 

      Oliva Martínez, Ramon; Pelechano Gómez, Núria (ACM, 2013)
      Text en actes de congrés
      Accés obert
      There are two frequent artifacts in crowd simulation, the first one appears when all agents attempt to traverse the navigation mesh sharing the same way point over portals, increasing the probability of collision against ...
    • A grid representation for distributed virtual environments 

      Morillo, P.; Fernández, M.; Pelechano Gómez, Núria (2004)
      Text en actes de congrés
      Accés restringit per política de l'editorial
      Fast Internet connections and the widespread use of high performance graphic cards are making Distributed Virtual Environments (DVE) very common nowadays. The architecture and behavior of these systems are very similar to ...
    • A hybrid rugosity mesostructure (HRM) for faster rendering of fine haptic detail 

      Theoktisto, Víctor; Fairén González, Marta; Navazo Álvaro, Isabel (2009)
      Text en actes de congrés
      Accés restringit per política de l'editorial
      We propose a faster method for surface haptic rendering using image-based Hybrid Rugosity Mesostructures (HRMs), paired maps with per-face height eld displacements and normalmaps, which are layered on top of a much decimated ...
    • A mesh-particle model for fluid animation 

      Susín Sánchez, Antonio; Suárez, N. (2006)
      Text en actes de congrés
      Accés restringit per política de l'editorial
      We use our adapted versions of the two most used methods in Computer Fluid Animation, Marker and Cell and Smoothed Particle Hydrodynamics, to develop a new method taking advantage of the calculation speed of the first and ...
    • A parametric-space-based scan-line algorithm for rendering of bicubic surfaces 

      Pueyo Sánchez, Xavier; Brunet Crosa, Pere (1987)
      Article
      Accés obert
      A novel scan-line algorithm for displaying bicubic surfaces is presented. Patches are decomposed on regions of constant sign of the z component of the normal before the scan process. Most of the computations are done in ...
    • A topological comparison of surface extraction algorithms 

      Andújar Gran, Carlos Antonio; Brunet Crosa, Pere; Fairén González, Marta; Navazo Álvaro, Isabel; Vinacua Pla, Álvaro (2006-01)
      Report de recerca
      Accés obert
      In many application areas, it is useful to convert the discrete information stored in the nodes of a regular grid into a continuous boundary model. Isosurface extraction algorithms di er on how the discrete information in ...
    • A Virtual Reality approach to progressive lenses simulation 

      Rodríguez Celaya, José Antonio; Brunet Crosa, Pere; Ezquerra, Norberto; Palomar, J.E. (2005)
      Text en actes de congrés
      Accés restringit per política de l'editorial
      Progressive lenses are lenses that allow focusing objects at any distance. The main problem of these lenses is the arise of marginal zones that present aberrations in which vision is defective. The interest of our research ...
    • A Volume Visualization Algorithm using a coherent Extended Weight Matrix 

      Tost Pardell, Daniela; Puig Puig, Anna; Navazo Álvaro, Isabel (1995-01)
      Article
      Accés restringit per política de l'editorial
      Direct cell-to-cell volume visualization algorithms, also called projective rendering methods, present the advantage of allowing semi-transparencies and, additionally, as they project all the samples, they avoid the ...
    • Accurate multi-modal image registration using compression 

      Vázquez Alcocer, Pere Pau; Marco Gómez, Jordi (IADIS Press, 2011)
      Text en actes de congrés
      Accés restringit per política de l'editorial
      Image registration is an important task in medicine, especially when images have been acquired by different scanner/sensor types, since they provide information on different body structures (bones, muscles, vessels...). ...
    • Adaptive cross-sections of anatomical models 

      Díaz Iriberri, José; Monclús Lahoya, Eva; Navazo Álvaro, Isabel; Vázquez Alcocer, Pere Pau (North-Holland, 2012-09)
      Article
      Accés restringit per política de l'editorial
      Medical illustrations have been used for a long time for teaching and communicating information for diagnosis or surgery planning. Illustrative visualization systems create methods and tools that adapt traditional illustration ...
    • Adjusting animation rings to human-like 3D models 

      Ramírez, Jorge E.; Susín Sánchez, Antonio; Lligadas Rodríguez, Xavier (2010)
      Article
      Accés restringit per política de l'editorial
      In the animation process of a human-like 3D model, a skeleton must be specified to define the model’s surface deformation of its limbs. Nowadays the skeleton specification is hand made and very time consuming task. In ...
    • Affordable immersive projection system for 3d interaction 

      Andújar Gran, Carlos Antonio; Fairén González, Marta; Brunet Crosa, Pere (SIACG, 2002)
      Text en actes de congrés
      Accés obert
      This paper describes an affordable Virtual Reality system designed and developed by a group of researchers at the Polytechnic University of Catalunya (UPC). The system allows direct selection and manipulation of virtual ...
    • An interactive 3D framework for anatomical education 

      Vázquez Alcocer, Pere Pau; Götzelmann, Timo; Hartmann, Knut; Nürnberger, Andreas (2008-12)
      Article
      Accés restringit per política de l'editorial
      Object: This paper presents a 3D framework for Anatomy teaching. We are mainly concerned with the proper understanding of human anatomical 3D structures. Materials and methods: The main idea of our approach is taking an ...
    • An octree isosurface codification based on discrete planes 

      Boada, Imma; Navazo Álvaro, Isabel (2001)
      Text en actes de congrés
      Accés obert
      Describes a method to code a decimated model of an isosurface on an octree representation while maintaining volume data if it is needed. The proposed technique is based on grouping the marching cubes (MC) patterns into ...
    • Analysis of methods for generating octree models of objects from their silhouettes 

      Franquesa Niubó, Marta; Brunet Crosa, Pere (1997-01)
      Article
      Accés restringit per política de l'editorial
      Reconstructing 3D models from their projection images has been an interesting research topic in computer vision and geometric modeling. In this paper, we review several methods that generate octree models of objects from ...