• Effects of gamification in BCI functional rehabilitation 

      Castro Cros, Martí de; Sebastian Romagosa, Marc; Rodriguez Serrano, Javier; Opisso Salleras, Eloy; Ochoa Jufré, Manel; Ortner, Rupert; Guger, Christoph; Tost Pardell, Daniela (2020-08-21)
      Article
      Accés obert
      OBJECTIVE: To evaluate whether introducing gamification in BCI rehabilitation of the upper limbs of post-stroke patients has a positive impact on their experience without altering their efficacy in creating motor mental ...
    • Improving auditory paradigms for consciousness detection by brain-computer interfaces technique 

      Agoiz, Daniel; Dinarès-Ferran, Josep; Swift, James; Xu, Ren; Ortner, Rupert; Rodriguez-gtec, Javier; Guger, Christoph; Giraldo Giraldo, Beatriz; Edlinger, Günter (2018)
      Comunicació de congrés
      Accés restringit per política de l'editorial
    • Navigating virtual reality by thought: What is it like? 

      Friedman, Doron; Leeb, Robert; Guger, Christoph; Steed, Anthony; Pfurtscheller, Gert; Slater, Melvyn (2007-02)
      Article
      Accés restringit per política de l'editorial
      We have set up a brain-computer interface (BCI) to be used as an input device to a highly immersive virtual reality CAVE-like system. We have carried out two navigation experiments: three subjects were required to rotate ...
    • Understanding and realizing presence in the Presenccia Project 

      Bernardet, Ulysses; Verschure, Paul; Sánchez-Vives, Maria V.; Reiner, Miriam; Slater, Melvyn; Frisoli, Antonio; Tecchia, Franco; Guger, Christoph; Lotto, Beau; Steed, Anthony; Pfurtscheller, Gert; Leeb, Robert (2009)
      Article
      Accés obert
      People who experience an immersive VR system usually report feeling as if they were really in the displayed virtual situation, and can often be observed behaving in accordance with that feeling, even though they know that ...