• Eliminating redundant fragment shader executions on a mobile GPU via hardware memoization 

      Arnau Montañés, José María; Parcerisa Bundó, Joan Manuel; Xekalakis, Polychronis (2014)
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      Redundancy is at the heart of graphical applications. In fact, generating an animation typically involves the succession of extremely similar images. In terms of rendering these images, this behavior translates into the ...
    • Parallel frame rendering: trading responsiveness for energy on a mobile GPU 

      Arnau Montañés, José María; Parcerisa Bundó, Joan Manuel; Xekalakis, Polychronis (2013)
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      Perhaps one of the most important design aspects for smartphones and tablets is improving their energy efficiency. Unfortunately, rich media content applications typically put significant pressure to the GPU's memory ...
    • TEAPOT: a toolset for evaluating performance, power and image quality on mobile graphics systems 

      Arnau Montañés, José María; Parcerisa Bundó, Joan Manuel; Xekalakis, Polychronis (ACM, 2013)
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      In this paper we present TEAPOT, a full system GPU simulator, whose goal is to allow the evaluation of the GPUs that reside in mobile phones and tablets. To this extent, it has a cycle accurate GPU model for evaluating ...