Ara es mostren els items 21-40 de 362

    • Accurate molecular atom selection in VR 

      Molina López, Elena; Vázquez Alcocer, Pere Pau (European Association for Computer Graphics (Eurographics), 2022)
      Comunicació de congrés
      Accés obert
      Accurate selection in cluttered scenes is complex because a high amount of precision is required. In Virtual Reality Environments, it is even worse, because it is more difficult for us to point a small object with our arms ...
    • Accurate molecular atom selection in VR 

      Molina López, Elena; Vázquez Alcocer, Pere Pau (European Association for Computer Graphics (Eurographics), 2022)
      Text en actes de congrés
      Accés obert
      Target acquisition is a basic task that is part of almost any high-level interaction in 3D environments. Therefore, providing accurate selection is a necessity for most applications and games. When targets are small and ...
    • Acoustic Filter. New Virtual Reality Audio Format Pretends to Enhance Immersive Experience 

      Llorca Bofí, Josep; Redondo Domínguez, Ernesto; Valls Dalmau, Francesc; Fonseca Escudero, David; Villagrasa, Sergi (Springer, 2017-06-08)
      Capítol de llibre
      Accés restringit per política de l'editorial
    • Adaptación de humanoides virtuales para usuarios de realidad virtual inmersiva 

      Monge Tomas, Joan (Universitat Politècnica de Catalunya, 2019-07)
      Treball Final de Grau
      Accés obert
      En els darrers anys, les millores en els dispositius de realitat virtual han permès expandir molt els camps relacionats amb aquesta tecnologia. Una de les preocupacions actuals és la millora de la sensació d'immersió dins ...
    • Addressing scalability for real-time multiuser holo-portation: introducing and assessing a Multipoint Control Unit (MCU) for volumetric video 

      Fernández Langa, Sergi; Montagud Climent, Mario; Rincón Rivera, David; Moragues, Jaume; Cernigliaro, Gianluca (Association for Computing Machinery (ACM), 2023)
      Text en actes de congrés
      Accés obert
      Scalability, interoperability, and cost efficiency are key remaining challenges to successfully providing real-time holo-portation (and Metaverse-like) services. This paper, for the first time, presents the design and ...
    • Affordable immersive projection system for 3d interaction 

      Andújar Gran, Carlos Antonio; Fairén González, Marta; Brunet Crosa, Pere (SIACG, 2002)
      Text en actes de congrés
      Accés obert
      This paper describes an affordable Virtual Reality system designed and developed by a group of researchers at the Polytechnic University of Catalunya (UPC). The system allows direct selection and manipulation of virtual ...
    • Algorithms for a multi-projector CAVE system 

      Tibau, Javier (Universitat Politècnica de Catalunya, 2010-09)
      Projecte Final de Màster Oficial
      Accés obert
      With regards to facilitating development of VR applications, the main pur- pose of ALIVE is to reduce the amount of attention that the application developer has to dedicate to the issues that were described previously. ...
    • Alice 2.0: un visualizador interactivo de escenas 3D 

      Santisteve, Francisco Jose; Andújar Gran, Carlos Antonio; Brunet Crosa, Pere (1997-07)
      Report de recerca
      Accés obert
      This work describes the main features of a 3D visualizer called ALICE. This navigator has been developed over the Motif and OpenGL libraries by the Graphics Section of the L.S.I. departament in UPC. ALICE provides ...
    • Alice : un visualizador para entornos virtuales 

      Andújar Gran, Carlos Antonio; Burguera Domínguez, Javier (1994)
      Report de recerca
      Accés obert
    • An automatic tool to facilitate authoring animation blending in game engines 

      Delicado Alcántara, Luis; Pelechano Gómez, Núria (Association for Computing Machinery (ACM), 2019)
      Text en actes de congrés
      Accés obert
      Achieving realistic virtual humans is crucial in virtual reality applications and video games. Nowadays there are software and game development tools, that are of great help to generate and simulate characters. They offer ...
    • An embodied perspective as a victim of sexual harassment in virtual reality reduces action conformity in a later Milgram obedience scenario 

      Neyret, Solène; Navarro Muncunill, Xavier; Beacco Porres, Alejandro; Oliva Martínez, Ramon; Bourdin, Pierre; Valenzuela Ruiz, Jose; Barberia, Itxaso; Slater, Mel (Nature, 2020-04-10)
      Article
      Accés obert
      Group pressure can often result in people carrying out harmful actions towards others that they would not normally carry out by themselves. However, few studies have manipulated factors that might overcome this. Here male ...
    • An integrated framework for engaging stakeholders in the circular economy processes using Building Information Modeling and virtual reality 

      Sahebzamani, Erisasadat; Forcada Matheu, Núria; Lendinez, Francisco (World Academy of Science, Engineering and Technology (WASET), 2023)
      Text en actes de congrés
      Accés obert
      Global climate change has become increasingly problematic over the past few decades. The construction industry has contributed to greenhouse gas emissions in recent decades. Considering these issues and the high demand for ...
    • An interaction metaphor for enhanced VR-based volume segmentation 

      Monclús Lahoya, Eva; Vázquez Alcocer, Pere Pau (European Association for Computer Graphics (Eurographics), 2023)
      Comunicació de congrés
      Accés obert
      The segmentation of medical models is a complex and time-intensive process required for both diagnosis and surgical preparation. Despite the advancements in deep learning, neural networks can only automatically segment a ...
    • Analysis of spatial fixed PV arrays configurations to maximize energy harvesting in BIPV applications 

      Celik, Berk; Karatepe, Engin; Silvestre Bergés, Santiago; Gokmen, Nuri; Chouder, Aissa (2015-03-02)
      Article
      Accés obert
      This paper presents a new approach for efficient utilization of building integrated photovoltaic (BIPV) systems under partial shading conditions in urban areas. The aim of this study is to find out the best electrical ...
    • Animation fidelity in self-avatars: impact on user performance and sense of agency 

      Yun, Haoran; Pontón Martínez, José Luis; Andújar Gran, Carlos Antonio; Pelechano Gómez, Núria (Institute of Electrical and Electronics Engineers (IEEE), 2023)
      Text en actes de congrés
      Accés obert
      The use of self-avatars is gaining popularity thanks to affordable VR headsets. Unfortunately, mainstream VR devices often use a small number of trackers and provide low-accuracy animations. Previous studies have shown ...
    • Anisomorphic ray-casting manipulation for interacting with 2D GUIs 

      Andújar Gran, Carlos Antonio; Argelaguet Sanz, Fernando (2007-01)
      Article
      Accés obert
      The accommodation of conventional 2D GUIs with virtual environments (VEs) can greatly enhance the possibilities of many VE applications. In this paper we present a variation of the well-known ray-casting technique for fast ...
    • Antecedentes 

      Autor desconegut (Centre de Política de Sòl i Valoracions, 2009-06)
      Text en actes de congrés
      Accés obert
    • Aplicaciones de la Realidad Aumentada 

      Ciollaro Rodrigo-Magro, Guido A. (Universitat Politècnica de Catalunya, 2011)
      Projecte/Treball Final de Carrera
      Accés obert
      Este proyecto consiste en mostrar que es la Realidad Aumentada, como funciona y hacer unas demostraciones funcionales en base a los conocimientos adquiridos. Al comienzo se realizará una explicación a cerca de la Realidad ...
    • Aplicació del simulador SimulWind al Mòdul M07 Operació i manteniment de parcs eòlics del CFGS d'Energies renovables 

      Fernández Linares, David (Universitat Politècnica de Catalunya, 2023-06-15)
      Projecte Final de Màster Oficial
      Accés obert
      Aquest Treball Final de Màster (TFM) es centra en l'estudi de l'aplicació de la realitat virtual (RV) en l'ensenyament de la Formació Professional (FP), més concretament en el mòdul d'Operació i Manteniment de Parcs Eòlics ...
    • Aplicación de la realidad virtual para la concienciación de los riesgos laborales de la minería subterránea 

      Magaña Montasell, Marina (Universitat Politècnica de Catalunya, 2019-10-18)
      Projecte Final de Màster Oficial
      Accés obert
      Estudiar la viabilidad y la efectividad del uso de la realidad virtual como herramienta para el aprendizaje y la formación en materia de Seguridad y Salud en la minería, concretamente mediante la creación de una simulación ...