Exploració per tema "Crowds -- Computer simulation"
Ara es mostren els items 21-31 de 31
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Fuzzy finite state machines in crowd simulation
(Barcelona Supercomputing Center, 2018-04-24)
Text en actes de congrés
Accés obert -
GREIL-Crowds: crowd simulation with deep reinforcement learning and examples
(2023-08)
Article
Accés obertSimulating crowds with realistic behaviors is a difficult but very important task for a variety of applications. Quantifying how a person balances between different conflicting criteria such as goal seeking, collision ... -
Implementació d'agendes dinàmiques per a la simulació de multituds realista
(Universitat Politècnica de Catalunya, 2021-06-28)
Treball Final de Grau
Accés obertAquest projecte de fi de grau pretén ampliar la implementació d'un simulador de multituds ja existent introduïnt agendes dinàmiques: una tècnica per assignar als avatars virtuals una llista de tasques que poden variar al ... -
Impostor-based crowd rendering
(CRC Press, 2016-09-27)
Capítol de llibre
Accés restringit per política de l'editorialReal-time rendering of detailed animated characters in crowd simulations is still a challenging problem in computer graphics. State-of-the-art approaches can render up to several thousand agents by consuming most of the ... -
Improvement of the local movement algorithms to simulate more realistic crowds
(Universitat Politècnica de Catalunya, 2018-04-09)
Treball Final de Grau
Accés obertMejora de los algoritmos de movimiento local para aumentar el realismo de la simulación de multtitudes en Unity. -
Improving image-based rendering fo r crowds and perceptual evaluation
(Universitat Politècnica de Catalunya, 2014-12)
Projecte Final de Màster Oficial
Accés obertWe propose some improvements for two imaged-based impostor techniques. We have also developed a module of software integrated in a prototyping framework for crowd simulation. Finally, in order to analyze the visual quality ... -
Output-sensitive rendering of detailed animated characters for crowd simulation
(2010)
Text en actes de congrés
Accés restringit per política de l'editorialRendering detailed animated characters is a major limiting factor in crowd simulation. In this paper we present a new representation for 3D animated characters which supports output-sensitive rendering. Each character is ... -
Procedural crowd generation for semantically augmented virtual cities
(2021-10)
Article
Accés obertAuthoring meaningful crowds to populate a virtual city can be a cumbersome, time-consuming and an error-prone task. In this work, we present a new framework for authoring populated environments in an easier and faster way, ... -
Reproducing crowd turbulence with Verlet integration and agent modeling
(Barcelona Supercomputing Center, 2015-05-05)
Text en actes de congrés
Accés obertHigh density crowds are risk situations that already had turned some events into disasters. There are particular emerging events in these crowds that had led to dangerous situations. One important phenomenon is named “crowd ... -
The Camp Nou Stadium as a testbed for city physiology: a modular framework for urban digital twins
(Wiley-Blackwell, 2021-10-12)
Article
Accés obertIn this paper, the Camp Nou stadium is used as a testbed for City Physiology, a theoretical framework for urban digital twins. With this case study, the modularity and adaptability of the framework, originally intended for ... -
The impact of animations in the perception of a simulated crowd
(Springer, 2021)
Capítol de llibre
Accés obertSimulating virtual crowds is an important challenge in many areas such as games and virtual reality applications. A lot of effort has been dedicated to improving pathfinding, collision avoidance, or decision making, to ...