Now showing items 21-40 of 113

    • Collision detection: models and algorithms 

      Franquesa Niubó, Marta; Brunet Crosa, Pere (1998-02)
      External research report
      Open Access
      Collision detection between several objects in a closed space is an interesting research topic in all those areas where objects must not penetrate one another, such as Computer Graphics, Computer Vision, Virtual ...
    • Coupling camera-tracked humans with a simulated virtual crowd 

      Rivalcoba, Jorge Ivan; De Gyves, Oriam; Rudomin, Isaac; Pelechano Gómez, Núria (SciTePress, 2014)
      Conference report
      Open Access
      Our objective with this paper is to show how we can couple a group of real people and a simulated crowd of virtual humans. We attach group behaviors to the simulated humans to get a plausible reaction to real people. We ...
    • Data-driven tetrahedral mesh subdivision 

      Rodríguez Pérez, Lyudmila Odalina; Navazo Álvaro, Isabel; Vinacua Pla, Álvaro (North Holland, 2007-12)
      Article
      Restricted access - publisher's policy
      Given a tetrahedral mesh immersed in a voxel model, we present a method to refine the mesh to reduce the discrepancy between interpolated values based on either scheme at arbitrary locations. An advantage of the method ...
    • Defining a stretching and alignment aware quality measure for linear and curved 2D meshes 

      Aparicio Estrems, Guillermo; Gargallo Peiró, Abel; Roca Navarro, Francisco Javier (Springer, 2018)
      Conference report
      Open Access
      We define a regularized shape distortion (quality) measure for curved high-order 2D elements on a Riemannian plane. To this end, we measure the deviation of a given 2D element, straight-sided or curved, from the stretching ...
    • Depth-enhanced maximum intensity projection 

      Díaz Iriberri, José; Vázquez Alcocer, Pere Pau (2010)
      Conference report
      Open Access
      The two most common methods for the visualization of volumetric data are Direct Volume Rendering (DVR) and Maximum Intensity Projection (MIP). Direct Volume Rendering is superior to MIP in providing a larger amount of ...
    • Desarrollo de un editor de sprite sheets en HTML5 

      Soto Alsina, Ignacio (Universitat Politècnica de Catalunya, 2015-01-29)
      Bachelor thesis
      Open Access
      [CASTELLÀ] El proyecto consiste en implementar una aplicación online que ofrecerá al usuario la capacidad de generar y visualizar sprites animados a partir de un sprite sheet mediante la selección y edición de los frames ...
    • Desarrollo de una aplicación para la generación de sprites personalizados a partir de modelos 3D 

      González Cortés, Jonathan (Universitat Politècnica de Catalunya, 2014-11-03)
      Bachelor thesis
      Open Access
      En este TFG se describe el proceso de desarrollo de SpriteGen3D, una aplicación escrita en C++ que permite generar, de forma automática, sprites personalizados a partir de modelos 3D con animaciones.
    • Design and development of an interactive visualization tools for molecular dynamics simulation data 

      Garbin, Giacomo (Universitat Politècnica de Catalunya, 2019-01-29)
      Master thesis
      Open Access
      Covenantee:   Università degli Studi di Milano
      The research on molecular dynamics produces thousands of datasets pertaining the behavior of molecular compounds. The work aims to be a contribution toward the identification of effective ways to visualize the outcome of ...
    • Design and Implementation of a PTX Emulation Library 

      Claret Exojo, Albert (Universitat Politècnica de Catalunya, 2009-07)
      Master thesis (pre-Bologna period)
      Open Access
      Intel co-founder Gordon E. Moore observed in 1965 that transistor density, the number of transistors that could be placed in an integrated circuit per square inch, increased exponentially, doubling roughly every two ...
    • Diseño e implementación de aplicaciones móviles para la imagen de marca de una empresa (I) 

      Ferreres López, Angel (Universitat Politècnica de Catalunya, 2013-09-09)
      Bachelor thesis
      Restricted access - author's decision
      Este proyecto nace de la colaboración entre la empresa Duscholux y la UPC. Mediante esta colaboración Duscholux, firma pionera en la fabricación de mamparas en España con más de 40 años de experiencia, pretende ganar ...
    • Disseny d'un arbre octree genèric 

      Navazo Álvaro, Isabel; Francesc, Sala; Sala Valcárcel, Francisco (1997-01)
      External research report
      Open Access
      The adequated representation of three dimensional objects and/or scenes in the computer is of great importance in computer graphics applications. One of such representations is the octree scheme. Octree scheme is ...
    • Disseny d'una xarxa de sensors acústics i ambientals pel projecte SIAC 

      Cardona Fernández, Josep (Universitat Politècnica de Catalunya, 2012-04-18)
      Bachelor thesis
      Open Access
      En aquest projecte s'han estudiat les capacitats de la plataforma Arduino pel que fa a processat i comunicació de dades entre nodes. Això s'ha fet per poder dissenyar xarxes de sensor sense fils que siguin capaces d'adquirir ...
    • Disseny gràfic interactiu mitjançant funcions Spline 

      Garcia de Pedro, Enric; Brunet Crosa, Pere; Alabau, Antonio (Marcombo, 1981)
      Conference report
      Open Access
      En el present article s'exposen en primer lloc els algorismes més utilitzats per a la obtenció de corbes i superfícies d'interpolació. A continuació es presenta un programa de disseny interactiu que fa servir splines ...
    • Distributed partitioning algorithm with application to video-surveillance 

      Paloma Garcia, Inés; Saiz, Carlos (Universitat Politècnica de Catalunya / Università degli Studi di Padova, 2014)
      Bachelor thesis
      Open Access
      How many times have we wanted to control an area and the video-surveillance system does not have the appropriate properties? Nowadays, the video-surveillance has become a responsibility by the necessity to patrol a ...
    • Early visibility resolution for removing ineffectual computations in the graphics pipeline 

      Anglada Sánchez, Martí; de Lucas Casamayor, Enrique; Parcerisa Bundó, Joan Manuel; Aragón Alcaraz, Juan Luis; González Colás, Antonio María (Institute of Electrical and Electronics Engineers (IEEE), 2019)
      Conference report
      Restricted access - publisher's policy
      GPUs' main workload is real-time image rendering. These applications take a description of a (animated) scene and produce the corresponding image(s). An image is rendered by computing the colors of all its pixels. It is ...
    • Educational Qualitative Assessment of Augmented Reality Models and Digital Sketching applied to Urban Planning 

      Redondo Domínguez, Ernesto; Valls Dalmau, Francesc; Fonseca Escudero, David; Navarro Delgado, Isidro; Villagrasa, Sergi; Olivares, Adriana; Peredo, Alberto (ACM Press. Association for Computing Machinery, 2014)
      Conference report
      Restricted access - publisher's policy
      The current paper presents a qualitative assessment of using augmented reality (AR), and digital sketching (DS) as dynamics, hybrid and ubiquitous visualization systems of urban solutions designed inside of an architecture ...
    • Een bord vol rechten 

      Harmon, Michael; Bercero Gomez, Albert; Soetewey, Joke; Daems, Joris; Looze, Loukina (Universitat Politècnica de Catalunya, 2015-06-02)
      Bachelor thesis
      Restricted access - author's decision
      Covenantee:   Vormen Vzw / Unicef
      For more or less 4 months the project group has been working on the project ‘Een bord vol rechten’. This project was set up to teach children in Belgium about children’s rights by using digital technologies such as smart ...
    • Efficient algorithms for boundary extraction of 2D and 3D orthogonal pseudomanifolds 

      Vigo Anglada, Marc; Pla García, Núria; Ayala Vallespí, M. Dolors; Martínez Bayona, Jonás (2012)
      Article
      Restricted access - publisher's policy
      In this paper we present algorithms to extract the boundary representation of orthogonal polygons and polyhedra, either manifold or pseudomanifold. The algorithms we develop reconstruct not only the polygons of the boundaries ...
    • Enhanced normals 

      Bautista Saiz, Víctor (Universitat Politècnica de Catalunya, 2007-01-04)
      Master thesis (pre-Bologna period)
      Open Access
    • Estudio de la tecnología Shader aplicada a escenarios virtuales 3D 

      Urbano Álvarez, Alex (Universitat Politècnica de Catalunya, 2008-01-15)
      Master thesis (pre-Bologna period)
      Open Access