Now showing items 21-40 of 109

  • Coupling camera-tracked humans with a simulated virtual crowd 

    Rivalcoba, Jorge Ivan; De Gyves, Oriam; Rudomin, Isaac; Pelechano Gómez, Núria (SciTePress, 2014)
    Conference report
    Open Access
    Our objective with this paper is to show how we can couple a group of real people and a simulated crowd of virtual humans. We attach group behaviors to the simulated humans to get a plausible reaction to real people. We ...
  • Data-driven tetrahedral mesh subdivision 

    Rodríguez Pérez, Lyudmila Odalina; Navazo Álvaro, Isabel; Vinacua Pla, Álvaro (North Holland, 2007-12)
    Article
    Restricted access - publisher's policy
    Given a tetrahedral mesh immersed in a voxel model, we present a method to refine the mesh to reduce the discrepancy between interpolated values based on either scheme at arbitrary locations. An advantage of the method ...
  • Depth-enhanced maximum intensity projection 

    Díaz Iriberri, José; Vázquez Alcocer, Pere Pau (2010)
    Conference report
    Open Access
    The two most common methods for the visualization of volumetric data are Direct Volume Rendering (DVR) and Maximum Intensity Projection (MIP). Direct Volume Rendering is superior to MIP in providing a larger amount of ...
  • Desarrollo de una aplicación para la generación de sprites personalizados a partir de modelos 3D 

    González Cortés, Jonathan (Universitat Politècnica de Catalunya, 2014-11-03)
    Bachelor thesis
    Open Access
    En este TFG se describe el proceso de desarrollo de SpriteGen3D, una aplicación escrita en C++ que permite generar, de forma automática, sprites personalizados a partir de modelos 3D con animaciones.
  • Desarrollo de un editor de sprite sheets en HTML5 

    Soto Alsina, Ignacio (Universitat Politècnica de Catalunya, 2015-01-29)
    Bachelor thesis
    Open Access
    [CASTELLÀ] El proyecto consiste en implementar una aplicación online que ofrecerá al usuario la capacidad de generar y visualizar sprites animados a partir de un sprite sheet mediante la selección y edición de los frames ...
  • Design and development of an interactive visualization tools for molecular dynamics simulation data 

    Garbin, Giacomo (Universitat Politècnica de Catalunya, 2019-01-29)
    Master thesis
    Open Access
    Covenantee:  Università degli Studi di Milano
    The research on molecular dynamics produces thousands of datasets pertaining the behavior of molecular compounds. The work aims to be a contribution toward the identification of effective ways to visualize the outcome of ...
  • Design and Implementation of a PTX Emulation Library 

    Claret Exojo, Albert (Universitat Politècnica de Catalunya, 2009-07)
    Master thesis (pre-Bologna period)
    Open Access
    Intel co-founder Gordon E. Moore observed in 1965 that transistor density, the number of transistors that could be placed in an integrated circuit per square inch, increased exponentially, doubling roughly every two ...
  • Diseño e implementación de aplicaciones móviles para la imagen de marca de una empresa (I) 

    Ferreres López, Angel (Universitat Politècnica de Catalunya, 2013-09-09)
    Bachelor thesis
    Restricted access - author's decision
    Este proyecto nace de la colaboración entre la empresa Duscholux y la UPC. Mediante esta colaboración Duscholux, firma pionera en la fabricación de mamparas en España con más de 40 años de experiencia, pretende ganar ...
  • Disseny d'un arbre octree genèric 

    Navazo Álvaro, Isabel; Francesc, Sala; Sala Valcárcel, Francisco (1997-01)
    External research report
    Open Access
    The adequated representation of three dimensional objects and/or scenes in the computer is of great importance in computer graphics applications. One of such representations is the octree scheme. Octree scheme is ...
  • Disseny d'una xarxa de sensors acústics i ambientals pel projecte SIAC 

    Cardona Fernández, Josep (Universitat Politècnica de Catalunya, 2012-04-18)
    Bachelor thesis
    Open Access
    En aquest projecte s'han estudiat les capacitats de la plataforma Arduino pel que fa a processat i comunicació de dades entre nodes. Això s'ha fet per poder dissenyar xarxes de sensor sense fils que siguin capaces d'adquirir ...
  • Disseny gràfic interactiu mitjançant funcions Spline 

    Garcia de Pedro, Enric; Brunet Crosa, Pere; Alabau, Antonio (Marcombo, 1981)
    Conference report
    Open Access
    En el present article s'exposen en primer lloc els algorismes més utilitzats per a la obtenció de corbes i superfícies d'interpolació. A continuació es presenta un programa de disseny interactiu que fa servir splines ...
  • Distributed partitioning algorithm with application to video-surveillance 

    Paloma Garcia, Inés; Saiz, Carlos (Universitat Politècnica de Catalunya / Università degli Studi di Padova, 2014)
    Bachelor thesis
    Open Access
    How many times have we wanted to control an area and the video-surveillance system does not have the appropriate properties? Nowadays, the video-surveillance has become a responsibility by the necessity to patrol a ...
  • Educational Qualitative Assessment of Augmented Reality Models and Digital Sketching applied to Urban Planning 

    Redondo Domínguez, Ernesto; Valls Dalmau, Francesc; Fonseca Escudero, David; Navarro Delgado, Isidro; Villagrasa, Sergi; Olivares, Adriana; Peredo, Alberto (ACM Press. Association for Computing Machinery, 2014)
    Conference report
    Restricted access - publisher's policy
    The current paper presents a qualitative assessment of using augmented reality (AR), and digital sketching (DS) as dynamics, hybrid and ubiquitous visualization systems of urban solutions designed inside of an architecture ...
  • Een bord vol rechten 

    Harmon, Michael; Bercero Gomez, Albert; Soetewey, Joke; Daems, Joris; Looze, Loukina (Universitat Politècnica de Catalunya, 2015-06-02)
    Bachelor thesis
    Restricted access - author's decision
    Covenantee:  Vormen Vzw / Unicef
    For more or less 4 months the project group has been working on the project ‘Een bord vol rechten’. This project was set up to teach children in Belgium about children’s rights by using digital technologies such as smart ...
  • Efficient algorithms for boundary extraction of 2D and 3D orthogonal pseudomanifolds 

    Vigo Anglada, Marc; Pla García, Núria; Ayala Vallespí, M. Dolors; Martínez Bayona, Jonás (2012)
    Article
    Restricted access - publisher's policy
    In this paper we present algorithms to extract the boundary representation of orthogonal polygons and polyhedra, either manifold or pseudomanifold. The algorithms we develop reconstruct not only the polygons of the boundaries ...
  • Enhanced normals 

    Bautista Saiz, Víctor (Universitat Politècnica de Catalunya, 2007-01-04)
    Master thesis (pre-Bologna period)
    Open Access
  • Estudio de la tecnología Shader aplicada a escenarios virtuales 3D 

    Urbano Álvarez, Alex (Universitat Politècnica de Catalunya, 2008-01-15)
    Master thesis (pre-Bologna period)
    Open Access
  • Foreground segmentation and tracking based on foreground and background modeling techniques 

    Gallego Vila, Jaime (Universitat Politècnica de Catalunya, 2009-02-09)
    Master thesis
    Open Access
    The Project Framework is the detection and tracking of foreground objects in static and moving video sequences. The objective of a foreground segmentation and Tracking is to segment the scene in foreground objects and ...
  • Fotos esféricas 

    Rampérez Forteza, Laura (Universitat Politècnica de Catalunya, 2011-05)
    Master thesis (pre-Bologna period)
    Open Access
    El objetivo de éste proyecto es desarrollar una herramienta para generar tours esféricos utilizando código libre (software distribuido y desarrollado libremente [1]), y por tanto, dando opción a otros programadores a su ...
  • Frame-to-frame coherent GPU splatting 

    Grau Carrion, Sergi; Tost Pardell, Daniela (2008-07-26)
    Conference report
    Restricted access - confidentiality agreement
    Recently, several improvements of the classical splatting volume rendering technique have been proposed, specifically, GPU implementations that considerably speed it up. However, splatting time-varying data, even using ...