Ara es mostren els items 21-40 de 54

    • Crowd simulation incorporating agent psychological models, roles and communication 

      Pelechano Gómez, Núria; O'Brien, Kevin; Silverman, Barry G.; Badler, Norman (2005)
      Text en actes de congrés
      Accés obert
      We describe a new architecture to integrate a psychological model into a crowd simulation system in order to obtain believable emergent behaviors. Our existing crowd simulation system (MACES) performs high level wayfinding ...
    • Efficient elimination of foot sliding for crowds 

      Spanlang, Bernhard; Pelechano Gómez, Núria; Beacco Porres, Alejandro (2010)
      Comunicació de congrés
      Accés restringit per política de l'editorial
      This poster presents an efficient Animation Planning Mediator (APM) designed to animate virtual characters in real time for crowd simulation. The APM selects the most appropriate animation clip available for each character ...
    • Efficient rendering of animated characters through optimized per-joint impostors 

      Beacco Porres, Alejandro; Andújar Gran, Carlos Antonio; Pelechano Gómez, Núria; Spanlang, Bernhard (2012-02)
      Article
      Accés restringit per política de l'editorial
      In this paper, we present a new impostor-based representation for 3D animated characters supporting real-time rendering of thousands of agents. We maximize rendering performance by using a collection of pre-computed ...
    • Evacuation simulation models: challenges in modeling high rise building evacuation with cellular automata approaches 

      Pelechano Gómez, Núria; Malkawi, Ali (2008-05)
      Article
      Accés restringit per política de l'editorial
      Building evacuation simulation provides designers with an efficient way of testing the safety of a building before construction. A significant number of models have been developed in a variety of disciplines (computer ...
    • Exploiting the potential of image based crowd rendering 

      Izquierdo, Maria; Beacco Porres, Alejandro; Pelechano Gómez, Núria; Andújar Gran, Carlos Antonio (European Association for Computer Graphics (Eurographics), 2015)
      Comunicació de congrés
      Accés restringit per política de l'editorial
      Per-joint impostors have been used to achieve high performance when rendering thousands of agents, while still allowing us to blend animation. This provides interactively animated crowds and reduces the memory footprint ...
    • Exploring virtual reality as a validation methodology 

      Pelechano Gómez, Núria ([s.n.], 2008-06-30)
      Text en actes de congrés
      Accés obert
      Virtual environments can be used as a test bed for validation of human behavior simulation techniques since they place people within a simulated situation from an egocentric perspective. We propose level of presence achieved ...
    • Feeling crowded yet?: Crowd simulations for VR 

      Pelechano Gómez, Núria; Allbeck, Jan M. (Institute of Electrical and Electronics Engineers (IEEE), 2016)
      Text en actes de congrés
      Accés obert
      With advances in virtual reality technology and its multiple applications, the need for believable, immersive virtual environments is increasing. Even though current computer graphics methods allow us to develop highly ...
    • Feeling crowded? Exploring presence in virtual crowds 

      Pelechano Gómez, Núria; Stocker, Catherine; Allbeck, Jan; Badler, Norman (2007)
      Text en actes de congrés
      Accés obert
      Virtual reality experiments with virtual crowds are necessary to study human behavior under panic or stressful situations that cannot be evaluated in the real world (i.e., building evacuation due to fire). In order to ...
    • Fitted avatars: automatic skeleton adjustment for self-avatars in virtual reality 

      Pontón Martínez, José Luis; Ceballos Inza, Víctor; Acosta Argueta, Lesly María; Ríos Jerez, Alejandro; Monclús Lahoya, Eva; Pelechano Gómez, Núria (2023-07-06)
      Article
      Accés obert
      In the era of the metaverse, self-avatars are gaining popularity, as they can enhance presence and provide embodiment when a user is immersed in Virtual Reality. They are also very important in collaborative Virtual Reality ...
    • Follower behavior under stress in immersive VR 

      Ríos Jerez, Alejandro; Pelechano Gómez, Núria (2020-12)
      Article
      Accés obert
      Understanding human decision making is a key requirement to improve crowd simulation models so that they can better mimic real human behavior. It is often difficult to study human decision making during dangerous situations ...
    • Footstep parameterized motion blending using barycentric coordinates 

      Beacco Porres, Alejandro; Pelechano Gómez, Núria; Kapadia, Mubbasir; Badler, Norman (2015-04-01)
      Article
      Accés obert
      This paper presents a real-time animation system for fully embodied virtual humans that satisfies accurate foot placement constraints for different human walking and running styles. Our method offers a fine balance between ...
    • From one to many: Simulating groups of agents with reinforcement learning controllers 

      Casadiego, Luiselena; Pelechano Gómez, Núria (2015)
      Comunicació de congrés
      Accés obert
      Simulation of crowd behavior has been approached through many different methodologies, but the problem of mimicking human decisions and reactions remains a challenge for all. We propose an alternative model for simulation ...
    • Generating plausible individual agent movements from spatio-temporal occupancy data 

      Sunshine-Hill, Ben; Allbeck, Jan; Pelechano Gómez, Núria; Badler, Norman (2007)
      Text en actes de congrés
      Accés restringit per política de l'editorial
      We introduce the Spatio-Temporal Agent Motion Model, a datadriven representation of the behavior and motion of individuals within a space over the course of a day. We explore different representations for this model, ...
    • GREIL-Crowds: crowd simulation with deep reinforcement learning and examples 

      Charalambous, Panayiotis; Pettré, Julien; Vassiliades, Vassilis; Chrysanthou, Yiorgos; Pelechano Gómez, Núria (2023-08)
      Article
      Accés obert
      Simulating crowds with realistic behaviors is a difficult but very important task for a variety of applications. Quantifying how a person balances between different conflicting criteria such as goal seeking, collision ...
    • Hierarchical path-finding for Navigation Meshes (HNA*) 

      Pelechano Gómez, Núria; Fuentes, Carlos (2016-10-01)
      Article
      Accés obert
      Path-finding can become an important bottleneck as both the size of the virtual environments and the number of agents navigating them increase. It is important to develop techniques that can be efficiently applied to any ...
    • Impostor-based crowd rendering 

      Beacco Porres, Alejandro; Pelechano Gómez, Núria; Andújar Gran, Carlos Antonio (CRC Press, 2016-09-27)
      Capítol de llibre
      Accés restringit per política de l'editorial
      Real-time rendering of detailed animated characters in crowd simulations is still a challenging problem in computer graphics. State-of-the-art approaches can render up to several thousand agents by consuming most of the ...
    • Improving the realism of agent movement for high density crowd simulation 

      Pelechano Gómez, Núria; Badler, Norman (2006)
      Comunicació de congrés
      Accés restringit per política de l'editorial
      Simulating realistic, large, dense crowds of autonomous agents is still a challenge for the computer graphics community. Typical approaches either look like particle simulations (where agents ‘vibrate’ back and forth) or ...
    • Interoperable human behavior models for simulations 

      Silverman, Barry G.; McDonald, David; Lazarus, Richard; Leung, Alice; Hussain, Talib; Bharathy, Gnana; Eidelson, Roy J.; Pelechano Gómez, Núria; Sandhaus, Evan (2006)
      Text en actes de congrés
      Accés obert
      Modern simulations and games have limited capabilities for simulated characters to interact with each other and with humans in rich, meaningful ways. Although significant achievements have been made in developing human ...
    • Introductory graphics for very diverse audiences 

      Fairén González, Marta; Pelechano Gómez, Núria (European Association for Computer Graphics (Eurographics), 2013)
      Text en actes de congrés
      Accés restringit per política de l'editorial
      This paper presents our first experience teaching WebGL in a master’s degree for a class of students with very different backgrounds. The main challenge was to prepare a course that would be engaging for students with ...
    • La realidad virtual en el aprendizaje de historia mediante la interacción con humanoides virtuales 

      Muñoz, Albert; Besora Vilardaga, Isaac; Creus López, Carles; Pelechano Gómez, Núria; Brunet Crosa, Pere; Beacco Porres, Alejandro (2009)
      Text en actes de congrés
      Accés obert
      La realidad virtual ofrece la posibilidad de interactuar de manera inmersiva en mundos virtuales 3D. Estos mundos virtuales pueden ser representaciones de otros momentos históricos que permiten al usuario explorar los ...