• Omega-Test: A predictive early-Z culling to improve the graphics pipeline energy-efficiency 

      Corbalán Navarro, David; Aragón Alcaraz, Juan Luis; Anglada Sánchez, Martí; Lucas Casamayor, Enrique de; Parcerisa Bundó, Joan Manuel; González Colás, Antonio María (2022-12-01)
      Article
      Accés obert
      The most common task of GPUs is to render images in real time. When rendering a 3D scene, a key step is to determine which parts of every object are visible in the final image. There are different approaches to solve the ...
    • Ultra-low power render based collision detection for CPU/GPU systems 

      Lucas Casamayor, Enrique de; Marcuello Pascual, Pedro; Parcerisa Bundó, Joan Manuel; González Colás, Antonio María (Association for Computing Machinery (ACM), 2015)
      Text en actes de congrés
      Accés restringit per política de l'editorial
      Smartphones have become powerful computing systems able to carry out complex tasks, such as web browsing, image processing and gaming, among others. Graphics animation applications such as 3D games represent a large ...
    • Visibility rendering order: Improving energy efficiency on mobile GPUs through frame coherence 

      Lucas Casamayor, Enrique de; Marcuello Pascual, Pedro; Parcerisa Bundó, Joan Manuel; González Colás, Antonio María (2019-02-01)
      Article
      Accés obert
      During real-time graphics rendering, objects are processed by the GPU in the order they are submitted by the CPU, and occluded surfaces are often processed even though they will end up not being part of the final image, ...