Exploració per autor "Barceló Cuerda, Alex"
Ara es mostren els items 1-5 de 5
-
Dataclay: A distributed data store for effective inter-player data sharing
Marti Fraiz, Jonathan; Queralt Calafat, Anna; Gasull Moreira, Daniel; Barceló Cuerda, Alex; Costa Prats, Juan José; Cortés, Toni (2017-09-01)
Article
Accés obertIn the Big Data era, both the academic community and industry agree that a crucial point to obtain the maximum benefits from the explosive data growth is integrating information from different sources, and also combining ... -
Enhancing iteration performance on distributed task-based workflows
Barceló Cuerda, Alex; Queralt Calafat, Anna; Cortés, Toni (Elsevier, 2023-12)
Article
Accés restringit per política de l'editorialTask-based programming models have proven to be a robust and versatile way to approach development of applications for distributed environments. They provide natural programming patterns with high performance. However, ... -
Qemu-tower: emulator for multicore hardware/software co-designed processors
Barceló Cuerda, Alex (Universitat Politècnica de Catalunya, 2013-12-13)
Projecte/Treball Final de Carrera
Accés obert[ANGLÈS] This document presents the qemu-tower framework, a Hardware/Software co-design emulator for multicore systems. The project described in this document is a feature-rich framework for HW/SW co-designs. The main goal ... -
Revisiting active object stores: Bringing data locality to the limit with NVM
Barceló Cuerda, Alex; Queralt Calafat, Anna; Cortés, Toni (Elsevier, 2022-04)
Article
Accés obertObject stores are widely used software stacks that achieve excellent scale-out with a well-defined interface and robust performance. However, their traditional get/put interface is unable to exploit data locality at its ... -
SCATGK: Design, development and testing of a ticketing infrastructure for a 10k+ attendees non-profit Live Music Festival
Barceló Cuerda, Alex (Universitat Politècnica de Catalunya, 2016-06-16)
Projecte/Treball Final de Carrera
Accés obertThis document presents the design of a ticketing system. The design is not only theoretical: software application have been developed, hardware prototypes have been assembled and real events have used the proposed ...