Ara es mostren els items 1-11 de 11

    • Dynamic sampling rate: harnessing frame coherence in graphics applications for energy-efficient GPUs 

      Anglada Sánchez, Martí; de Lucas Casamayor, Enrique; Parcerisa Bundó, Joan Manuel; Aragón Alcaraz, Juan Luis; González Colás, Antonio María (Springer Nature, 2022)
      Article
      Accés obert
      In real-time rendering, a 3D scene is modelled with meshes of triangles that the GPU projects to the screen. They are discretized by sampling each triangle at regular space intervals to generate fragments which are then ...
    • Early visibility resolution for removing ineffectual computations in the graphics pipeline 

      Anglada Sánchez, Martí; de Lucas Casamayor, Enrique; Parcerisa Bundó, Joan Manuel; Aragón Alcaraz, Juan Luis; González Colás, Antonio María (Institute of Electrical and Electronics Engineers (IEEE), 2019)
      Text en actes de congrés
      Accés restringit per política de l'editorial
      GPUs' main workload is real-time image rendering. These applications take a description of a (animated) scene and produce the corresponding image(s). An image is rendered by computing the colors of all its pixels. It is ...
    • Exploiting frame coherence in real-time rendering for energy-efficient GPUs 

      Anglada Sánchez, Martí (Universitat Politècnica de Catalunya, 2020-06-09)
      Tesi
      Accés obert
      The computation capabilities of mobile GPUs have greatly evolved in the last generations, allowing real-time rendering of realistic scenes. However, the desire for processing complex environments clashes with the ...
    • Fast and accurate SER estimation for large combinational blocks in early stages of the design 

      Anglada Sánchez, Martí; Canal Corretger, Ramon; Aragón Alcaraz, Juan Luis; González Colás, Antonio María (Institute of Electrical and Electronics Engineers (IEEE), 2021-07-01)
      Article
      Accés obert
      Soft Error Rate (SER) estimation is an important challenge for integrated circuits because of the increased vulnerability brought by technology scaling. This paper presents a methodology to estimate in early stages of the ...
    • Implementació de la segmentació d'un processador SISP-I-3 en una FPGA 

      Anglada Sánchez, Martí (Universitat Politècnica de Catalunya, 2013-06-20)
      Treball Final de Grau
      Accés obert
      [CATALÀ] Aquest projecte proposa segmentar el processador senzill implementat a l'assignatura PEC seguint les guies de l'assignatura AC2. Es segmentarà en 6 etapes i s'implementaran curtcircuits i un predictor estàtic de ...
    • Improving the energy efficiency of the graphics pipeline by reducing overshading 

      Corbalán Navarro, David; Aragón, Juan Luis; Anglada Sánchez, Martí; de Lucas Casamayor, Enrique; Parcerisa Bundó, Joan Manuel; González Colás, Antonio María (2021)
      Text en actes de congrés
      Accés obert
      The most common task of GPUs is to render images in real time. When rendering a 3D scene, a key step is determining which parts of every object are visible in the final image. There are different approaches to solve the ...
    • MASkIt: soft error rate estimation for combinatorial circuits 

      Anglada Sánchez, Martí; Canal Corretger, Ramon; Aragon, Juan Luis; González Colás, Antonio María (Institute of Electrical and Electronics Engineers (IEEE), 2016)
      Text en actes de congrés
      Accés restringit per política de l'editorial
      Integrated circuits are getting increasingly vulnerable to soft errors; as a consequence, soft error rate (SER) estimation has become an important and very challenging goal. In this work, a novel approach for SER estimation ...
    • Omega-Test: A predictive early-Z culling to improve the graphics pipeline energy-efficiency 

      Corbalán Navarro, David; Aragón Alcaraz, Juan Luis; Anglada Sánchez, Martí; Lucas Casamayor, Enrique de; Parcerisa Bundó, Joan Manuel; González Colás, Antonio María (2022-12-01)
      Article
      Accés obert
      The most common task of GPUs is to render images in real time. When rendering a 3D scene, a key step is to determine which parts of every object are visible in the final image. There are different approaches to solve the ...
    • Rendering elimination: early discard of redundant tiles in the graphics pipeline 

      Anglada Sánchez, Martí; de Lucas Casamayor, Enrique; Parcerisa Bundó, Joan Manuel; Aragón, Juan Luis; Marcuello Pascual, Pedro; González Colás, Antonio María (Institute of Electrical and Electronics Engineers (IEEE), 2019)
      Text en actes de congrés
      Accés restringit per política de l'editorial
      GPUs are one of the most energy-consuming components for real-time rendering applications, since a large number of fragment shading computations and memory accesses are involved. Main memory bandwidth is especially taxing ...
    • Soft Error Rate Analysis in Combinatorial Logic 

      Anglada Sánchez, Martí (Universitat Politècnica de Catalunya, 2015-07)
      Projecte Final de Màster Oficial
      Accés obert
      We develop a simple model that computes the probability that a strike at the output of a gate has an impact in any output by traversing the circuits backwards from the outputs and gaining information about the logical ...
    • Triangle Dropping: An occluded-geometry predictor for energy-efficient mobile GPUs 

      Corbalán Navarro, David; Aragon Alcaraz, Juan Luis; Anglada Sánchez, Martí; Parcerisa Bundó, Joan Manuel; González Colás, Antonio María (Association for Computing Machinery (ACM), 2022-09)
      Article
      Accés obert
      This article proposes a novel micro-architecture approach for mobile GPUs aimed at early removing the occluded geometry in a scene by leveraging frame-to-frame coherence, thus reducing the overall energy consumption. Mobile ...