Now showing items 1-8 of 8

    • Accurate molecular atom selection in VR 

      Molina López, Elena; Vázquez Alcocer, Pere Pau (European Association for Computer Graphics (Eurographics), 2022)
      Conference lecture
      Open Access
      Accurate selection in cluttered scenes is complex because a high amount of precision is required. In Virtual Reality Environments, it is even worse, because it is more difficult for us to point a small object with our arms ...
    • Accurate molecular atom selection in VR 

      Molina López, Elena; Vázquez Alcocer, Pere Pau (European Association for Computer Graphics (Eurographics), 2022)
      Conference report
      Open Access
      Target acquisition is a basic task that is part of almost any high-level interaction in 3D environments. Therefore, providing accurate selection is a necessity for most applications and games. When targets are small and ...
    • Avatars rendering and its effect on perceived realism in virtual reality 

      Molina López, Elena; Pelechano Gómez, Núria; Ríos Jerez, Alejandro (Institute of Electrical and Electronics Engineers (IEEE), 2020)
      Conference report
      Open Access
      Immersive virtual environments have proven to be a plausible platform to be used by multiple disciplines to simulate different types of scenarios and situations at a low cost. When participants are immersed in a virtual ...
    • Development of crowd animation models using unity for imerssive VR applications 

      Molina López, Elena (Universitat Politècnica de Catalunya, 2020-10)
      Master thesis
      Restricted access - confidentiality agreement
    • Effect of color palettes in heatmaps perception: a study 

      Molina López, Elena; Middel Soria, Carolina; Vázquez Alcocer, Pere Pau (European Association for Computer Graphics (Eurographics), 2023)
      Conference lecture
      Open Access
      Heatmaps are a widely used technique in visualization. Unfortunately, they have not been investigated in depth and little is known about the best parameterizations so that they are properly interpreted. The effect of ...
    • How should we design violin plots? 

      Molina López, Elena; Viale Herrando, Laia; Vázquez Alcocer, Pere Pau (Institute of Electrical and Electronics Engineers (IEEE), 2022)
      Conference report
      Open Access
      One way to illustrate distributions of samples is through the use of violin plots. The original design is a combination of boxplot and density plot mirrored and plot around the boxplot. However, there are other designs in ...
    • The impact of animations in the perception of a simulated crowd 

      Molina López, Elena; Ríos Jerez, Alejandro; Pelechano Gómez, Núria (Springer, 2021)
      Part of book or chapter of book
      Open Access
      Simulating virtual crowds is an important challenge in many areas such as games and virtual reality applications. A lot of effort has been dedicated to improving pathfinding, collision avoidance, or decision making, to ...
    • Two-step techniques for accurate selection of small elements in VR environments 

      Molina López, Elena; Vázquez Alcocer, Pere Pau (2023-07)
      Article
      Open Access
      One of the key interactions in 3D environments is target acquisition, which can be challenging when targets are small or in cluttered scenes. Here, incorrect elements may be selected, leading to frustration and wasted time. ...