Now showing items 1-7 of 7

    • Avatars rendering and its effect on perceived realism in virtual reality 

      Molina López, Elena; Pelechano Gómez, Núria; Ríos Jerez, Alejandro (Institute of Electrical and Electronics Engineers (IEEE), 2020)
      Conference report
      Open Access
      Immersive virtual environments have proven to be a plausible platform to be used by multiple disciplines to simulate different types of scenarios and situations at a low cost. When participants are immersed in a virtual ...
    • Fireman Rescue: a serious game for fire fighting training 

      Ríos Jerez, Alejandro; Bonet Papell, Carles; López Morales, José Luis; Alavedra Cabello, Axel; París Gómez, Alejandro; Guillén Saltó, Marc (European Association for Computer Graphics (Eurographics), 2017)
      Conference report
      Open Access
      This paper introduces a Serious Game that will be used as a tool for training fire fighting students at the Public Security Institute of Catalonia. The game is played in a virtual environment free of real hazards and/or ...
    • Follower behavior under stress in immersive VR 

      Ríos Jerez, Alejandro; Pelechano Gómez, Núria (2020-12)
      Open Access
      Understanding human decision making is a key requirement to improve crowd simulation models so that they can better mimic real human behavior. It is often difficult to study human decision making during dangerous situations ...
    • Smooth transitioning between two walking metaphors for virtual reality applications 

      Salvetti, Isadora; Ríos Jerez, Alejandro; Pelechano Gómez, Núria (European Association for Computer Graphics (Eurographics), 2019)
      Conference report
      Open Access
      Virtual navigation should be as similar as possible to how we move in the real world, however the limitations of hardware and physical space make this a challenging problem. Tracking natural walk is only feasible when the ...
    • The impact of animations in the perception of a simulated crowd 

      Molina López, Elena; Ríos Jerez, Alejandro; Pelechano Gómez, Núria (Springer, 2021)
      Part of book or chapter of book
      Open Access
      Simulating virtual crowds is an important challenge in many areas such as games and virtual reality applications. A lot of effort has been dedicated to improving pathfinding, collision avoidance, or decision making, to ...
    • Users’ locomotor behavior in collaborative virtual reality 

      Ríos Jerez, Alejandro; Palomar Soler, Marc; Pelechano Gómez, Núria (Association for Computing Machinery (ACM), 2018)
      Conference report
      Restricted access - publisher's policy
      This paper presents a virtual reality experiment in which two participants share both the virtual and the physical space while performing a collaborative task. We are interested in studying what are the differences in human ...
    • Walking with virtual humans : understanding human response to virtual humanoids' appearance and behaviour while navigating in immersive VR 

      Ríos Jerez, Alejandro (Universitat Politècnica de Catalunya, 2022-02-17)
      Doctoral thesis
      Open Access
      In this thesis, we present a set of studies whose results have allowed us to analyze how to improve the realism, navigation, and behaviour of the avatars in an immersive virtual reality environment. In our simulations, ...