Now showing items 1-5 of 5

    • Complexity and occlusion management for the World-in-Miniature Metaphor 

      Trueba Hornero, Ramón; Andújar Gran, Carlos Antonio; Argelaguet Sanz, Fernando (Springer Verlag, 2009)
      Conference report
      Restricted access - publisher's policy
      he World in Miniature (WIM) metaphor allows users to interact and travel efficiently in virtual environments. In addition to the first-person perspective offered by typical VR applications, the WIM offers a second dynamic ...
    • Dynamic worlds in miniature 

      Trueba Hornero, Ramón; Andújar Gran, Carlos Antonio (., 2008)
      Conference report
      Open Access
      The World in Miniature (WIM) metaphor allows users to interact and travel efficiently in virtual environments. In addition to the first-person perspective offered by typical VR applications, the WIM offers a second dynamic ...
    • Multi-scale manipulation in indoor scenes with the World in Miniature Metaphor 

      Trueba Hornero, Ramón; Andújar Gran, Carlos Antonio; Argelaguet Sanz, Fernando (2009)
      Conference report
      Restricted access - publisher's policy
      The World in Miniature Metaphor (WIM) allows users to select, manipulate and navigate efficiently in virtual environments. In addition to the first-person perspective offered by typical VR applications, the WIM offers a ...
    • Octree-based view-dependent triangle meshes 

      Fairén González, Marta; Trueba Hornero, Ramón (2007)
      Conference report
      Restricted access - publisher's policy
      In this paper we present a new technique for view-dependent LOD rendering, where the scene is represented through an octree model from which we can obtain a triangle mesh corresponding to a view-dependent LOD. We present ...
    • World-in-miniature interaction for complex virtual environments 

      Trueba Hornero, Ramón; Andújar Gran, Carlos Antonio; Argelaguet Sanz, Fernando (IGI Global, 2010-12)
      Article
      Open Access
      Object occlusion is a major handicap for efficient interaction with 3D virtual environments. The well-known World in Miniature (WIM) metaphor partially solves this problem by providing an additional dynamic view point ...