Browsing by Author "Trueba Hornero, Ramón"
Now showing items 1-5 of 5
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Complexity and occlusion management for the World-in-Miniature Metaphor
Trueba Hornero, Ramón; Andújar Gran, Carlos Antonio; Argelaguet Sanz, Fernando (Springer Verlag, 2009)
Conference report
Restricted access - publisher's policyhe World in Miniature (WIM) metaphor allows users to interact and travel efficiently in virtual environments. In addition to the first-person perspective offered by typical VR applications, the WIM offers a second dynamic ... -
Dynamic worlds in miniature
Trueba Hornero, Ramón; Andújar Gran, Carlos Antonio (., 2008)
Conference report
Open AccessThe World in Miniature (WIM) metaphor allows users to interact and travel efficiently in virtual environments. In addition to the first-person perspective offered by typical VR applications, the WIM offers a second dynamic ... -
Multi-scale manipulation in indoor scenes with the World in Miniature Metaphor
Trueba Hornero, Ramón; Andújar Gran, Carlos Antonio; Argelaguet Sanz, Fernando (2009)
Conference report
Restricted access - publisher's policyThe World in Miniature Metaphor (WIM) allows users to select, manipulate and navigate efficiently in virtual environments. In addition to the first-person perspective offered by typical VR applications, the WIM offers a ... -
Octree-based view-dependent triangle meshes
Fairén González, Marta; Trueba Hornero, Ramón (2007)
Conference report
Restricted access - publisher's policyIn this paper we present a new technique for view-dependent LOD rendering, where the scene is represented through an octree model from which we can obtain a triangle mesh corresponding to a view-dependent LOD. We present ... -
World-in-miniature interaction for complex virtual environments
Trueba Hornero, Ramón; Andújar Gran, Carlos Antonio; Argelaguet Sanz, Fernando (IGI Global, 2010-12)
Article
Open AccessObject occlusion is a major handicap for efficient interaction with 3D virtual environments. The well-known World in Miniature (WIM) metaphor partially solves this problem by providing an additional dynamic view point ...