Browsing by Author "Argelaguet Sanz, Fernando"
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A cost-effective approach for developing application-control GUIs for virtual environments
Andújar Gran, Carlos Antonio; Fairén González, Marta; Argelaguet Sanz, Fernando (2006-03)
Conference lecture
Open AccessIn this paper we present a new approach for fast development of application-control User Interfaces (UIs) for Virtual Environments (VEs). Our approach allows developers to build sophisticated UIs containing both simple ... -
Anisomorphic ray-casting manipulation for interacting with 2D GUIs
Andújar Gran, Carlos Antonio; Argelaguet Sanz, Fernando (2007-01)
Article
Open AccessThe accommodation of conventional 2D GUIs with virtual environments (VEs) can greatly enhance the possibilities of many VE applications. In this paper we present a variation of the well-known ray-casting technique for fast ... -
Automatic speed graph generation for predefined camera paths
Argelaguet Sanz, Fernando; Andújar Gran, Carlos Antonio (Springer Verlag, 2009)
Conference report
Restricted access - publisher's policyPredefined camera paths are a valuable tool for the exploration of complex virtual environments. The speed at which the virtual camera travels along different path segments is key for allowing users to perceive and ... -
Complexity and occlusion management for the World-in-Miniature Metaphor
Trueba Hornero, Ramón; Andújar Gran, Carlos Antonio; Argelaguet Sanz, Fernando (Springer Verlag, 2009)
Conference report
Restricted access - publisher's policyhe World in Miniature (WIM) metaphor allows users to interact and travel efficiently in virtual environments. In addition to the first-person perspective offered by typical VR applications, the WIM offers a second dynamic ... -
Friction surfaces: scaled ray-casting manipulation for interacting with 2D GUIs
Andújar Gran, Carlos Antonio; Argelaguet Sanz, Fernando (2006-05-17)
Conference report
Open AccessThe accommodation of conventional 2D GUIs with Virtual Environments (VEs) can greatly enhance the possibilities of many VE applications. In this paper we present a variation of the well-known ray-casting technique for fast ... -
Improving 3D selection in VEs through expanding targets and forced disocclusion
Argelaguet Sanz, Fernando; Andújar Gran, Carlos Antonio (Springer Verlag, 2008-08-27)
Conference report
Restricted access - publisher's policyIn this paper we explore the extension of 2D pointing facilitation techniques to 3D object selection. We discuss what problems must be faced when adapting such techniques to 3D interaction on VR applications, and we propose ... -
Improving co-located collaboration with show-through techniques
Argelaguet Sanz, Fernando; Kunert, André; Kulik, Alexander; Froehlich, Bernd (2010-03-20)
Conference report
Open AccessMulti-user virtual reality systems enable natural interaction with shared virtual worlds. Users can talk to each other, gesture and point into the virtual scenery as if it were real. As in reality, referring to objects by ... -
Multi-scale manipulation in indoor scenes with the World in Miniature Metaphor
Trueba Hornero, Ramón; Andújar Gran, Carlos Antonio; Argelaguet Sanz, Fernando (2009)
Conference report
Restricted access - publisher's policyThe World in Miniature Metaphor (WIM) allows users to select, manipulate and navigate efficiently in virtual environments. In addition to the first-person perspective offered by typical VR applications, the WIM offers a ... -
Pointing facilitation techniques for 3d object selection on virtual environments
Argelaguet Sanz, Fernando (Universitat Politècnica de Catalunya, 2011-07-04)
Doctoral thesis
Open AccessLes contribucions d’aquesta tesi s’emmarquen en la interacció home-computador en entorns de realitat virtual. Concretament, en la millora de tasques de selecció d’objectes tridimensionals. La selecció d’objectes és una ... -
See-through techniques for referential awareness in collaborative virtual reality
Argelaguet Sanz, Fernando; Kulik, Alexander; Kunert, André; Andújar Gran, Carlos Antonio; Froehlich, Bernd (2011)
Article
Restricted access - publisher's policyMulti-user virtual reality systems enable natural collaboration in share virtual worlds. Users can talk to each other, gesture and point into the virtual scenery as if it were real. As in reality, refer ring to objects ... -
Visual feedback techniques for virtual pointing on stereoscopic displays
Argelaguet Sanz, Fernando; Andújar Gran, Carlos Antonio (2009)
Conference report
Restricted access - publisher's policyThe act of pointing to graphical elements is one of the fundamental tasks in Human-Computer Interaction. In this paper we analyze visual feedback techniques for accurate pointing on stereoscopic displays. Virtual feedback ... -
World-in-miniature interaction for complex virtual environments
Trueba Hornero, Ramón; Andújar Gran, Carlos Antonio; Argelaguet Sanz, Fernando (IGI Global, 2010-12)
Article
Open AccessObject occlusion is a major handicap for efficient interaction with 3D virtual environments. The well-known World in Miniature (WIM) metaphor partially solves this problem by providing an additional dynamic view point ...