Exploració per altres contribucions "Parcerisa Bundó, Joan Manuel"
Ara es mostren els items 1-8 de 8
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01. Homenatge Manuel de Solà-Morales.Primera Mesa: "Ensenyament"
(2012-05-10)
Audiovisual
Accés obert -
02. Homenatge Manuel de Solà-Morales. Segona Mesa: "Recerca"
(2012-05-10)
Audiovisual
Accés obert -
Design of a distributed memory unit for clustered microarchitectures
(Universitat Politècnica de Catalunya, 2013-06-20)
Tesi
Accés obertPower constraints led to the end of exponential growth in single–processor performance, which characterized the semiconductor industry for many years. Single–chip multiprocessors allowed the performance growth to continue ... -
Energy-efficient mobile GPU systems
(Universitat Politècnica de Catalunya, 2015-04-24)
Tesi
Accés obertThe design of mobile GPUs is all about saving energy. Smartphones and tablets are battery-operated and thus any type of rendering needs to use as little energy as possible. Furthermore, smartphones do not include sophisticated ... -
Exploiting frame coherence in real-time rendering for energy-efficient GPUs
(Universitat Politècnica de Catalunya, 2020-06-09)
Tesi
Accés obertThe computation capabilities of mobile GPUs have greatly evolved in the last generations, allowing real-time rendering of realistic scenes. However, the desire for processing complex environments clashes with the ... -
Jornada de Debat sobre les Propostes de Ciutat.
(2015-05-18)
Audiovisual
Accés obert -
Predicated execution and register windows for out-of-order processors
(Universitat Politècnica de Catalunya, 2008-11-18)
Tesi
Accés obertISA extensions are a very powerful approach to implement new hardware techniques that require or benefit from compiler support: decisions made at compile time can be complemented at runtime, achieving a synergistic effect ... -
Reducing redundancy of real time computer graphics in mobile systems
(Universitat Politècnica de Catalunya, 2018-04-20)
Tesi
Accés obertThe goal of this thesis is to propose novel and effective techniques to eliminate redundant computations that waste energy and are performed in real-time computer graphics applications, with special focus on mobile GPU ...