Ara es mostren els items 84-89 de 89

    • View-dependent hierarchical rendering of massive point clouds through textured splats 

      Comino Trinidad, Marc; Chica Calaf, Antonio; Andújar Gran, Carlos Antonio (European Association for Computer Graphics (Eurographics), 2019)
      Text en actes de congrés
      Accés obert
      Nowadays, there are multiple available range scanning technologies which can capture extremely detailed models of realworld surfaces. The result of such process is usually a set of point clouds which can contain billions ...
    • Visual feedback techniques for virtual pointing on stereoscopic displays 

      Argelaguet Sanz, Fernando; Andújar Gran, Carlos Antonio (2009)
      Text en actes de congrés
      Accés restringit per política de l'editorial
      The act of pointing to graphical elements is one of the fundamental tasks in Human-Computer Interaction. In this paper we analyze visual feedback techniques for accurate pointing on stereoscopic displays. Virtual feedback ...
    • Visualization of large-scale urban models through multi-level relief impostors 

      Andújar Gran, Carlos Antonio; Brunet Crosa, Pere; Chica Calaf, Antonio; Navazo Álvaro, Isabel (North Holland, 2010-12)
      Article
      Accés restringit per política de l'editorial
      In this paper, we present an efficient approach for the interactive rendering of large-scale urban models, which can be integrated seamlessly with virtual globe applications. Our scheme fills the gap between standard ...
    • VR-assisted architectural design in a heritage site: the Sagrada Família case study 

      Andújar Gran, Carlos Antonio; Brunet Crossa, Pere; Buxareu, Jeronimo; Fons Sánchez, Joan; Laguarda, Narcis; Pascual, Jordi; Pelechano Gómez, Núria (European Association for Computer Graphics (Eurographics), 2018)
      Text en actes de congrés
      Accés obert
      Virtual Reality (VR) simulations have long been proposed to allow users to explore both yet-to-built buildings in architectural design, and ancient, remote or disappeared buildings in cultural heritage. In this paper we ...
    • Way-finder: guided tours through complex walkthrough models 

      Andújar Gran, Carlos Antonio; Vázquez Alcocer, Pere Pau; Fairén González, Marta (North Holland, 2004-09)
      Article
      Accés restringit per política de l'editorial
      The exploration of complex walkthrough models is often a difficult task due to the presence of densely occluded regions which pose a serious challenge to online navigation. In this paper we address the problem of algorithmic ...
    • World-in-miniature interaction for complex virtual environments 

      Trueba Hornero, Ramón; Andújar Gran, Carlos Antonio; Argelaguet Sanz, Fernando (IGI Global, 2010-12)
      Article
      Accés obert
      Object occlusion is a major handicap for efficient interaction with 3D virtual environments. The well-known World in Miniature (WIM) metaphor partially solves this problem by providing an additional dynamic view point ...